[refactor] redisson 적용 #177
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# Conflicts: # backend/src/main/java/io/f1/backend/domain/game/app/RoomService.java # backend/src/main/java/io/f1/backend/domain/game/websocket/controller/GameSocketController.java # backend/src/main/java/io/f1/backend/domain/game/websocket/eventlistener/WebsocketEventListener.java
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# Conflicts: # backend/src/main/java/io/f1/backend/domain/game/app/RoomService.java # backend/src/main/java/io/f1/backend/domain/game/websocket/eventlistener/WebsocketEventListener.java # backend/src/main/java/io/f1/backend/global/lock/LockExecutor.java
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🪐 작업 내용
AOP로 적용할 수 없는 부분들이 있어서 수동 실행하는LockExecutor를 생성disconencted처리sessionId,roomId매핑되어있는 맵 생성하여 게임방 중복입장을 방지 (handleDisconnectedListener이전방roomId가져오기)📚 Reference
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