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Deck.java
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84 lines (75 loc) · 1.99 KB
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/*******************************************************************************
* Companion code for the book "Introduction to Software Design with Java",
* 3rd edition by Martin P. Robillard.
*
* Copyright (C) 2025 by Martin P. Robillard
*
* This code is licensed under a Creative Commons
* Attribution-NonCommercial-NoDerivatives 4.0 International License.
*
* See http://creativecommons.org/licenses/by-nc-nd/4.0/
*
*******************************************************************************/
package e3.chapter2;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
/**
* Represents a deck of playing cards. In this version, the cards in the
* deck are stored in a list and the list of cards in the deck can
* be obtained by client code using an immutable wrapper object.
*/
public class Deck {
private List<Card> aCards = new ArrayList<>();
/**
* Creates a new deck of 52 cards, shuffled.
*/
public Deck() {
shuffle();
}
/**
* Reinitializes the deck with all 52 cards, and shuffles them.
*/
public void shuffle() {
aCards.clear();
for (Suit suit : Suit.values()) {
for (Rank rank : Rank.values()) {
aCards.add( new Card(rank, suit));
}
}
Collections.shuffle(aCards);
}
/**
* Places pCard on top of the deck.
*
* @param pCard The card to place on top of the deck.
* @pre pCard !=null
*/
public void push(Card pCard) {
assert pCard != null;
aCards.add(pCard);
}
/**
* Draws a card from the deck: removes the card from the top of the deck and
* returns it.
*
* @return The card drawn.
* @pre !isEmpty()
*/
public Card draw() {
assert !isEmpty();
return aCards.removeLast();
}
/**
* @return True if and only if there are no cards in the deck.
*/
public boolean isEmpty() {
return aCards.isEmpty();
}
/**
* @return An unmodifiable list of all the cards in the deck.
*/
public List<Card> cards() {
return Collections.unmodifiableList(aCards);
}
}