As it stands, Gen programs draw random bits from the global entropy store. Going forward some control over the random seed is required --- for debugging, reproduciblity, and independence of Gen code from other libraries.
The granularity of entropy control is a design choice. Some possibilities include:
- Continue using global seed which is set using
Random.seed!(n)
- pros: approach requiring least work
- cons: unpredictable, no separation, harder to reproduce/debug results.
- Furnish each Gen method that makes random choices with an (optional) a formal parameter
prng
- pros: composes easily, reproducible, predictable, modular, adds minimal API complexity, each random procedure becomes deterministic given its inputs.
- cons: needs implementation and design
- Design a special Monadic construct for the RandomSeed
- pros: potentially more transparent to the user / designer of Gen library
- cons: Julia does not have good native support for Monadic computation
- Design a single global entropy source for Gen only
- pros: less complex than 2 and 3, separates Gen from other libraries.
- cons: less modular, and should check if/how to implement such an object in Julia.
As it stands, Gen programs draw random bits from the global entropy store. Going forward some control over the random seed is required --- for debugging, reproduciblity, and independence of Gen code from other libraries.
The granularity of entropy control is a design choice. Some possibilities include:
Random.seed!(n)prng