@@ -133,11 +133,6 @@ pub fn flush_draw_commands(
133133 let view_from_world = camera_transform. to_matrix ( ) . inverse ( ) ;
134134 let world_from_clip = ( clip_from_view * view_from_world) . inverse ( ) ;
135135 let draw_commands = std:: mem:: take ( & mut cmd_buffer. commands ) ;
136- info ! (
137- "[flush_draw_commands] processing {} draw commands for entity {:?}" ,
138- draw_commands. len( ) ,
139- graphics_entity
140- ) ;
141136 let mut batch = BatchState :: new ( graphics_entity, render_layers. clone ( ) ) ;
142137
143138 for cmd in draw_commands {
@@ -376,7 +371,6 @@ pub fn flush_draw_commands(
376371pub fn activate_cameras ( mut cameras : Query < ( & mut Camera , Option < & Flush > ) > ) {
377372 for ( mut camera, flush) in cameras. iter_mut ( ) {
378373 let active = flush. is_some ( ) ;
379- info ! ( "[activate_cameras] is_active={active}" ) ;
380374 camera. is_active = active;
381375 }
382376}
@@ -386,10 +380,6 @@ pub fn clear_transient_meshes(
386380 surfaces : Query < & TransientMeshes , With < Flush > > ,
387381) {
388382 for transient_meshes in surfaces. iter ( ) {
389- info ! (
390- "[clear_transient_meshes] despawning {} meshes" ,
391- transient_meshes. 0 . len( )
392- ) ;
393383 for & mesh_entity in transient_meshes. 0 . iter ( ) {
394384 commands. entity ( mesh_entity) . despawn ( ) ;
395385 }
@@ -400,7 +390,6 @@ fn spawn_mesh(res: &mut RenderResources, batch: &mut BatchState, mesh: Mesh, z_o
400390 let Some ( key) = & batch. material_key else {
401391 return ;
402392 } ;
403- info ! ( "[spawn_mesh] spawning mesh with z_offset={z_offset} material={key:?}" ) ;
404393
405394 let mesh_handle = res. meshes . add ( mesh) ;
406395
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