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src/content/tutorials/en/intro-to-glsl.mdx

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@@ -635,7 +635,7 @@ For example, you may want to use a shape's texture coordinates in the fragment s
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// Tell WebGL where the vertex goes
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gl_Position = uProjectionMatrix * viewModelPosition;
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${begin('assign')}
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vTexCoord = aTexCoord;
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vTexCoord = aTexCoord;
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${end('assign')}
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}
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`}>

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