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//src size becomes // Source
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Lines changed: 15 additions & 12 deletions

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src/content/tutorials/en/typography-2.0.mdx

Lines changed: 15 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -300,7 +300,7 @@ We'll draw it to the canvas in `draw()`. `imageMode(CENTER)` lets us position th
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image(
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bgImg,
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0, 0, width, height, // Destination size
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0, 0, bgImg.width, bgImg.height, //Src size
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0, 0, bgImg.width, bgImg.height, // Source
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COVER // Fill the area without distortion
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);
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@@ -369,7 +369,7 @@ In WebGL mode, if you want to treat 3D content like a flat 2D image, you can fla
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image(
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bgImg,
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0, 0, width, height, // Destination size
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0, 0, bgImg.width, bgImg.height, //src size
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0, 0, bgImg.width, bgImg.height, // Source
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COVER // Fill the area without distortion
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);
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@@ -443,7 +443,7 @@ At this point, the text starts clipping through the background image. We can rep
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image(
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bgImg,
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0, 0, width, height, // Destination size
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0, 0, bgImg.width, bgImg.height, //Src size
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0, 0, bgImg.width, bgImg.height, // Source
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COVER // Fill the area without distortion
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);
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@@ -525,7 +525,7 @@ To start with, let's remove the stroke on it with `noStroke()`. Then, we'll turn
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image(
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bgImg,
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0, 0, width, height, // Destination size
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0, 0, bgImg.width, bgImg.height, //Src size
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0, 0, bgImg.width, bgImg.height, // Source
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COVER // Fill the area without distortion
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);
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@@ -752,7 +752,7 @@ Here's how it looks in context:
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image(
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bgImg,
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0, 0, width, height, // Destination size
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0, 0, bgImg.width, bgImg.height, //Src size
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0, 0, bgImg.width, bgImg.height, // Source
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COVER // Fill the area without distortion
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);
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@@ -864,7 +864,7 @@ If your paper texture image is darkening the resulting image too much, we can dr
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image(
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bgImg,
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0, 0, width, height, // Destination size
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0, 0, bgImg.width, bgImg.height, //Src size
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0, 0, bgImg.width, bgImg.height, // Source
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COVER // Fill the area without distortion
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);
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@@ -1025,7 +1025,7 @@ function draw() {
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image(
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bgImg,
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0, 0, width, height, // Destination size
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0, 0, bgImg.width, bgImg.height, //Src size
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0, 0, bgImg.width, bgImg.height, // Source
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COVER // Fill the area without distortion
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);
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@@ -1068,7 +1068,7 @@ function draw() {
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image(
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paperImg,
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0, 0, width, height, // Destination size
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0, 0, paperImg.width, paperImg.height, //Src size
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0, 0, paperImg.width, paperImg.height, // Source
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COVER // Fill the area without distortion
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);
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pop();
@@ -1205,7 +1205,7 @@ We can use that same `easeOutElastic` to animate a `scale()` that we apply befor
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image(
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bgImg,
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0, 0, width, height, // Destination size
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0, 0, bgImg.width, bgImg.height, //Src size
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0, 0, bgImg.width, bgImg.height, // Source
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COVER // Fill the area without distortion
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);
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@@ -1406,7 +1406,7 @@ Try experimenting with different offsets to see what kind of effect you get! I'v
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image(
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bgImg,
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0, 0, width, height, // Destination size
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0, 0, bgImg.width, bgImg.height, //Src size
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0, 0, bgImg.width, bgImg.height, // Source
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COVER // Fill the area without distortion
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);
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@@ -1527,7 +1527,10 @@ letters.forEach((letter, i) => {
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// Base progress off of the stored letter
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// start time
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///////////////////////////////////////////
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let progress = map(millis(), letterStartTimes[i], letterStartTimes[i] + 2000, 0, 1, true);
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let progress = map(millis(),
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letterStartTimes[i],
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letterStartTimes[i] + 2000,
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0, 1, true);
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progress = easeOutElastic(progress);
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push();
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scale(progress);
@@ -1617,7 +1620,7 @@ Try wiggling your mouse over the letters!
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image(
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bgImg,
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0, 0, width, height, // Destination size
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0, 0, bgImg.width, bgImg.height, //Src size
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0, 0, bgImg.width, bgImg.height, // Source
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COVER // Fill the area without distortion
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);
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