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@@ -1,8 +1,8 @@
---
featuredImage: "../../../images/featured/11_3D-04_Filter_Shader-thumbnail.png"
title: Filtro de sombreado
title: Filtro de sombreado (GLSL)
oneLineDescription: Manipula imágenes con un filtro de sombreador (shader).
---

Los filtros de sombreado son una forma de aplicar un
efecto a todo lo que está en el lienzo. En este ejemplo, el efecto se aplica a un vídeo.
efecto a todo lo que está en el lienzo. En este ejemplo, el efecto se aplica a un vídeo.
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@@ -1,9 +1,9 @@
---
featuredImage: "../../../images/featured/11_3D-05_Adjusting_Positions_With_A_Shader-thumbnail.png"
title: Ajusta Posiciones con un Sombreador.
title: Ajusta Posiciones con un Sombreador (GLSL)
oneLineDescription: Usar un sombreador para ajustar los vértices de una forma.
---


Los sombreadores pueden ajustar las posiciones de los vértices de las formas,
lo que te permite distorsionar y animar modelos 3D.
lo que te permite distorsionar y animar modelos 3D.
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---
featuredImage: "../../../images/featured/11_3D-04_Filter_Shader-thumbnail.png"
title: Filtro de sombreado (p5.strands)
oneLineDescription: Manipula imágenes con un filtro de sombreador (shader).
---

Los filtros de sombreado son una forma de aplicar un
efecto a todo lo que está en el lienzo. En este ejemplo, el efecto se aplica a un vídeo.
Original file line number Diff line number Diff line change
@@ -0,0 +1,9 @@
---
featuredImage: "../../../images/featured/11_3D-05_Adjusting_Positions_With_A_Shader-thumbnail.png"
title: Ajusta Posiciones con un Sombreador (p5.strands)
oneLineDescription: Usar un sombreador para ajustar los vértices de una forma.
---


Los sombreadores pueden ajustar las posiciones de los vértices de las formas,
lo que te permite distorsionar y animar modelos 3D.
Original file line number Diff line number Diff line change
@@ -1,10 +1,10 @@
---
featuredImage: "../../../images/featured/12_Advanced_Canvas_Rendering-02_Shader_As_A_Texture-thumbnail.png"
title: Shader como Textura
title: Shader como Textura (GLSL)
oneLineDescription: Genera una textura para una forma 3D usando un shader.
---

Los shaders pueden aplicarse a formas 2D/3D como texturas.

Para aprender más sobre cómo usar shaders en p5.js:
<a href="https://itp-xstory.github.io/p5js-shaders/">p5.js Shaders</a>
<a href="https://itp-xstory.github.io/p5js-shaders/">p5.js Shaders</a>
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---
featuredImage: "../../../images/featured/12_Advanced_Canvas_Rendering-02_Shader_As_A_Texture-thumbnail.png"
title: Shader como Textura (p5.strands)
oneLineDescription: Genera una textura para una forma 3D usando un shader.
---

Los shaders pueden aplicarse a formas 2D/3D como texturas.

Para aprender más sobre cómo usar shaders en p5.js:
<a href="https://itp-xstory.github.io/p5js-shaders/">p5.js Shaders</a>
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@@ -1,6 +1,6 @@
---
featuredImage: "../../../images/featured/11_3D-04_Filter_Shader-thumbnail.png"
title: फ़िल्टर शेडर
title: फ़िल्टर शेडर (GLSL)
oneLineDescription: शेडर के साथ इमेजरी में हेरफेर करें।
---

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@@ -1,6 +1,6 @@
---
featuredImage: "../../../images/featured/11_3D-05_Adjusting_Positions_With_A_Shader-thumbnail.png"
title: शेडर के साथ स्थितियों को समायोजित करना
title: शेडर के साथ स्थितियों को समायोजित करना (GLSL)
oneLineDescription: आकार के शीर्षों को समायोजित करने के लिए शेडर का उपयोग करें।
---

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---
featuredImage: "../../../images/featured/11_3D-04_Filter_Shader-thumbnail.png"
title: फ़िल्टर शेडर (p5.strands)
oneLineDescription: शेडर के साथ इमेजरी में हेरफेर करें।
---

फ़िल्टर शेडर्स किसी भी चीज़ पर प्रभाव लागू करने का एक तरीका है
कैनवास पर है. इस उदाहरण में, प्रभाव एक वीडियो पर लागू किया जाता है।
Original file line number Diff line number Diff line change
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---
featuredImage: "../../../images/featured/11_3D-05_Adjusting_Positions_With_A_Shader-thumbnail.png"
title: शेडर के साथ स्थितियों को समायोजित करना (p5.strands)
oneLineDescription: आकार के शीर्षों को समायोजित करने के लिए शेडर का उपयोग करें।
---

शेडर्स आकृतियों के शीर्षों की स्थिति को समायोजित कर सकते हैं।
यह आपको 3D मॉडल को विकृत और चेतन करने देता है।
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@@ -1,6 +1,6 @@
---
featuredImage: "../../../images/featured/12_Advanced_Canvas_Rendering-02_Shader_As_A_Texture-thumbnail.png"
title: एक बनावट के रूप में शेडर
title: एक बनावट के रूप में शेडर (GLSL)
oneLineDescription: शेडर का उपयोग करके 3डी आकार के लिए एक बनावट तैयार करें।
---

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---
featuredImage: "../../../images/featured/12_Advanced_Canvas_Rendering-02_Shader_As_A_Texture-thumbnail.png"
title: एक बनावट के रूप में शेडर (p5.strands)
oneLineDescription: शेडर का उपयोग करके 3डी आकार के लिए एक बनावट तैयार करें।
---

शेडर्स को टेक्सचर के रूप में 2D/3D आकृतियों पर लागू किया जा सकता है।

P5.js में शेडर्स का उपयोग करने के बारे में अधिक जानने के लिए:
<a href='https://itp-xstory.github.io/p5js-shaders/'>p5.js Shaders</a>
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@@ -1,8 +1,8 @@
---
featuredImage: "../../../images/featured/11_3D-04_Filter_Shader-thumbnail.png"
title: 필터 셰이더(Filter Shader)
title: 필터 셰이더(Filter Shader) (GLSL)
oneLineDescription: 셰이더로 이미지를 조작합니다.
---

필터 셰이더는 캔버스에 있는 그 어떤 것에도 효과를 적용할 수 있는 방법입니다.
이 예제에서는, 비디오에 효과가 적용됩니다.
이 예제에서는, 비디오에 효과가 적용됩니다.
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
---
featuredImage: "../../../images/featured/11_3D-05_Adjusting_Positions_With_A_Shader-thumbnail.png"
title: 셰이더로 위치 조정하기
title: 셰이더로 위치 조정하기 (GLSL)
oneLineDescription: 셰이더를 사용하여 도형의 정점을 조정합니다.
---

셰이더는 도형의 정점 위치를 조정할 수 있습니다.
이를 통해 3D 모델을 왜곡하고 애니메이션화할 수 있습니다.
이를 통해 3D 모델을 왜곡하고 애니메이션화할 수 있습니다.
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---
featuredImage: "../../../images/featured/11_3D-04_Filter_Shader-thumbnail.png"
title: 필터 셰이더(Filter Shader) (p5.strands)
oneLineDescription: 셰이더로 이미지를 조작합니다.
---

필터 셰이더는 캔버스에 있는 그 어떤 것에도 효과를 적용할 수 있는 방법입니다.
이 예제에서는, 비디오에 효과가 적용됩니다.
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
---
featuredImage: "../../../images/featured/11_3D-05_Adjusting_Positions_With_A_Shader-thumbnail.png"
title: 셰이더로 위치 조정하기 (p5.strands)
oneLineDescription: 셰이더를 사용하여 도형의 정점을 조정합니다.
---

셰이더는 도형의 정점 위치를 조정할 수 있습니다.
이를 통해 3D 모델을 왜곡하고 애니메이션화할 수 있습니다.
Original file line number Diff line number Diff line change
@@ -1,10 +1,10 @@
---
featuredImage: "../../../images/featured/12_Advanced_Canvas_Rendering-02_Shader_As_A_Texture-thumbnail.png"
title: 셰이더를 텍스처로 사용하기
title: 셰이더를 텍스처로 사용하기 (GLSL)
oneLineDescription: 셰이더를 사용하여 3D 도형에 대한 텍스처를 생성합니다.
---

셰이더는 2D/3D 도형에 텍스처로 적용될 수 있습니다.

p5.js에서 셰이더 사용에 대해 더 알아보기:
<a href="https://itp-xstory.github.io/p5js-shaders/">p5.js 셰이더</a>
<a href="https://itp-xstory.github.io/p5js-shaders/">p5.js 셰이더</a>
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---
featuredImage: "../../../images/featured/12_Advanced_Canvas_Rendering-02_Shader_As_A_Texture-thumbnail.png"
title: 셰이더를 텍스처로 사용하기 (p5.strands)
oneLineDescription: 셰이더를 사용하여 3D 도형에 대한 텍스처를 생성합니다.
---

셰이더는 2D/3D 도형에 텍스처로 적용될 수 있습니다.

p5.js에서 셰이더 사용에 대해 더 알아보기:
<a href="https://itp-xstory.github.io/p5js-shaders/">p5.js 셰이더</a>
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@@ -1,7 +1,7 @@
---
featuredImage: "../../../images/featured/11_3D-04_Filter_Shader-thumbnail.png"
title: 滤镜着色器
title: 滤镜着色器 (GLSL)
oneLineDescription: 用着色器处理图像。
---

滤镜着色器是一种将效果应用于画布上任何内容的方法。在这个示例中,滤镜效果被应用到一个视频上。
滤镜着色器是一种将效果应用于画布上任何内容的方法。在这个示例中,滤镜效果被应用到一个视频上。
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
---
featuredImage: "../../../images/featured/11_3D-05_Adjusting_Positions_With_A_Shader-thumbnail.png"
title: 用着色器调整位置
title: 用着色器调整位置 (GLSL)
oneLineDescription: 使用着色器调整形状顶点。
---

着色器可以调整形状顶点的位置,从而实现对 3D 模型的扭曲和动画处理。
着色器可以调整形状顶点的位置,从而实现对 3D 模型的扭曲和动画处理。
Original file line number Diff line number Diff line change
@@ -0,0 +1,7 @@
---
featuredImage: "../../../images/featured/11_3D-04_Filter_Shader-thumbnail.png"
title: 滤镜着色器 (p5.strands)
oneLineDescription: 用着色器处理图像。
---

滤镜着色器是一种将效果应用于画布上任何内容的方法。在这个示例中,滤镜效果被应用到一个视频上。
Original file line number Diff line number Diff line change
@@ -0,0 +1,7 @@
---
featuredImage: "../../../images/featured/11_3D-05_Adjusting_Positions_With_A_Shader-thumbnail.png"
title: 用着色器调整位置 (p5.strands)
oneLineDescription: 使用着色器调整形状顶点。
---

着色器可以调整形状顶点的位置,从而实现对 3D 模型的扭曲和动画处理。
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@@ -1,6 +1,6 @@
---
featuredImage: "../../../images/featured/12_Advanced_Canvas_Rendering-02_Shader_As_A_Texture-thumbnail.png"
title: 着色器作为纹理
title: 着色器作为纹理 (GLSL)
oneLineDescription: 使用着色器为 3D 形状生成纹理。
---

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---
featuredImage: "../../../images/featured/12_Advanced_Canvas_Rendering-02_Shader_As_A_Texture-thumbnail.png"
title: 着色器作为纹理 (p5.strands)
oneLineDescription: 使用着色器为 3D 形状生成纹理。
---

着色器可以作为纹理应用于 2D/3D 形状。

要了解更多关于在 p5.js 中使用着色器的信息,请参阅:<a href="https://itp-xstory.github.io/p5js-shaders/">p5.js 着色器</a>
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