@@ -40,7 +40,7 @@ function calculation(p5, fn){
4040 * `abs()` can also be used in shaders with p5.strands. The following example
4141 * uses `abs()` to create a mirror effect on the color of a shape.
4242 *
43- * ```js example
43+ * @ example
4444 * let myShader;
4545 *
4646 * function setup() {
@@ -65,7 +65,6 @@ function calculation(p5, fn){
6565 * noStroke();
6666 * sphere(30);
6767 * }
68- * ```
6968 */
7069 fn . abs = Math . abs ;
7170
@@ -109,7 +108,7 @@ function calculation(p5, fn){
109108 * `ceil()` can also be used in shaders with p5.strands. The following example
110109 * uses `ceil()` to create a stepped color effect on a shape.
111110 *
112- * ```js example
111+ * @ example
113112 * let myShader;
114113 *
115114 * function setup() {
@@ -133,7 +132,6 @@ function calculation(p5, fn){
133132 * noStroke();
134133 * sphere(30);
135134 * }
136- * ```
137135 */
138136 fn . ceil = Math . ceil ;
139137
@@ -325,7 +323,7 @@ function calculation(p5, fn){
325323 * `exp()` can also be used in shaders with p5.strands. The following example
326324 * uses `exp()` to create an accelerating color transition on a shape.
327325 *
328- * ```js example
326+ * @ example
329327 * let myShader;
330328 *
331329 * function setup() {
@@ -350,7 +348,6 @@ function calculation(p5, fn){
350348 * noStroke();
351349 * sphere(30);
352350 * }
353- * ```
354351 */
355352 fn . exp = Math . exp ;
356353
@@ -389,7 +386,7 @@ function calculation(p5, fn){
389386 * `floor()` can also be used in shaders with p5.strands. The following example
390387 * uses `floor()` to create banding effects on a shape.
391388 *
392- * ```js example
389+ * @ example
393390 * let myShader;
394391 *
395392 * function setup() {
@@ -413,7 +410,6 @@ function calculation(p5, fn){
413410 * noStroke();
414411 * sphere(30);
415412 * }
416- * ```
417413 */
418414 fn . floor = Math . floor ;
419415
@@ -500,7 +496,7 @@ function calculation(p5, fn){
500496 * GLSL `mix()` function. The following example uses `lerp()` to blend colors
501497 * on a shape over time.
502498 *
503- * ```js example
499+ * @ example
504500 * let myShader;
505501 *
506502 * function setup() {
@@ -525,7 +521,6 @@ function calculation(p5, fn){
525521 * noStroke();
526522 * sphere(30);
527523 * }
528- * ```
529524 */
530525 fn . lerp = function ( start , stop , amt ) {
531526 // p5._validateParameters('lerp', arguments);
@@ -584,7 +579,7 @@ function calculation(p5, fn){
584579 * `log()` can also be used in shaders with p5.strands. The following example
585580 * uses `log()` to create a decelerating color transition on a shape.
586581 *
587- * ```js example
582+ * @ example
588583 * let myShader;
589584 *
590585 * function setup() {
@@ -610,7 +605,6 @@ function calculation(p5, fn){
610605 * noStroke();
611606 * sphere(30);
612607 * }
613- * ```
614608 */
615609 fn . log = Math . log ;
616610
@@ -730,7 +724,7 @@ function calculation(p5, fn){
730724 * `map()` can also be used in shaders with p5.strands. The following example
731725 * uses `map()` to remap time values to color in a shader.
732726 *
733- * ```js example
727+ * @ example
734728 * let myShader;
735729 *
736730 * function setup() {
@@ -753,7 +747,6 @@ function calculation(p5, fn){
753747 * noStroke();
754748 * sphere(30);
755749 * }
756- * ```
757750 */
758751 fn . map = function ( n , start1 , stop1 , start2 , stop2 , withinBounds ) {
759752 // p5._validateParameters('map', arguments);
@@ -826,7 +819,7 @@ function calculation(p5, fn){
826819 * `max()` can also be used in shaders with p5.strands. The following example
827820 * uses `max()` to clamp values in a shader.
828821 *
829- * ```js example
822+ * @ example
830823 * let myShader;
831824 *
832825 * function setup() {
@@ -849,7 +842,6 @@ function calculation(p5, fn){
849842 * noStroke();
850843 * sphere(30);
851844 * }
852- * ```
853845 */
854846 /**
855847 * @method max
@@ -930,7 +922,7 @@ function calculation(p5, fn){
930922 * `min()` can also be used in shaders with p5.strands. The following example
931923 * uses `min()` to clamp values in a shader.
932924 *
933- * ```js example
925+ * @ example
934926 * let myShader;
935927 *
936928 * function setup() {
@@ -953,7 +945,6 @@ function calculation(p5, fn){
953945 * noStroke();
954946 * sphere(30);
955947 * }
956- * ```
957948 */
958949 /**
959950 * @method min
@@ -1058,7 +1049,7 @@ function calculation(p5, fn){
10581049 * `pow()` can also be used in shaders with p5.strands. The following example
10591050 * uses `pow()` to create a gamma curve effect on colors in a shader.
10601051 *
1061- * ```js example
1052+ * @ example
10621053 * let myShader;
10631054 *
10641055 * function setup() {
@@ -1083,7 +1074,6 @@ function calculation(p5, fn){
10831074 * noStroke();
10841075 * sphere(30);
10851076 * }
1086- * ```
10871077 */
10881078 fn . pow = Math . pow ;
10891079
@@ -1142,7 +1132,7 @@ function calculation(p5, fn){
11421132 * `round()` can also be used in shaders with p5.strands. The following example
11431133 * uses `round()` to quantize colors in a shader.
11441134 *
1145- * ```js example
1135+ * @ example
11461136 * let myShader;
11471137 *
11481138 * function setup() {
@@ -1165,7 +1155,6 @@ function calculation(p5, fn){
11651155 * noStroke();
11661156 * sphere(30);
11671157 * }
1168- * ```
11691158 */
11701159 fn . round = function ( n , decimals ) {
11711160 if ( ! decimals ) {
@@ -1282,7 +1271,7 @@ function calculation(p5, fn){
12821271 * `sqrt()` can also be used in shaders with p5.strands. The following example
12831272 * uses `sqrt()` to create a smooth easing curve on colors in a shader.
12841273 *
1285- * ```js example
1274+ * @ example
12861275 * let myShader;
12871276 *
12881277 * function setup() {
@@ -1307,7 +1296,6 @@ function calculation(p5, fn){
13071296 * noStroke();
13081297 * sphere(30);
13091298 * }
1310- * ```
13111299 */
13121300 fn . sqrt = Math . sqrt ;
13131301
@@ -1345,7 +1333,7 @@ function calculation(p5, fn){
13451333 * `fract()` can also be used in shaders with p5.strands. The following example
13461334 * uses `fract()` to create repeating patterns in a shader.
13471335 *
1348- * ```js example
1336+ * @ example
13491337 * let myShader;
13501338 *
13511339 * function setup() {
@@ -1368,7 +1356,6 @@ function calculation(p5, fn){
13681356 * noStroke();
13691357 * sphere(30);
13701358 * }
1371- * ```
13721359 */
13731360 fn . fract = function ( toConvert ) {
13741361 // p5._validateParameters('fract', arguments);
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