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Making coneback audio more accurate (Thanks SourceBox1999!)
1 parent e077851 commit 44eaff1

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Lines changed: 2 additions & 3 deletions

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Sourcebox.py

Lines changed: 2 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1120,6 +1120,7 @@ def main():
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sound_manager.load_sound('hover', 'assets/sounds/click.wav')
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sound_manager.load_sound('cube_click', 'assets/sounds/friend_join.wav')
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sound_manager.load_sound('cone_click', 'assets/sounds/cone.wav')
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sound_manager.load_sound('cone_back', 'assets/sounds/coneback.wav')
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sound_manager.load_music('assets/sounds/sourcebox.dll.mp3')
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# sourcebox album version don't start until like 2 sec for some reason but i am keeping it
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# until like when person go to voidside tracker or person go back to main menu
@@ -1357,9 +1358,7 @@ def main():
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elif current_scene == "cone":
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# check triangle click in cone scene (LEFT-CLICK ONLY)
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if cone_scene.check_triangle_click(mouse_pos, display[0], display[1]):
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sound_manager.play_sound('cone_click')
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pygame.time.wait(500)
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sound_manager.stop_sound('cone_click')
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sound_manager.play_sound('cone_back')
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# 3 second delay
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pygame.time.wait(3000)

assets/sounds/coneback.wav

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