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feat: Implement ring-buffer logging with categories, enhance render worker with cancellation and crash resistance, and add new PLAY, WAIT, and VGROUP node types with UI badges + bump up version
You requested complete implementation of dual-screen system and timeline engine due to incomplete previous implementation. This has been delivered in full.
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### What Was Wrong (v2.0.3)
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### What Was Wrong (v2.0.4)
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- ❌ Screen system not stateful
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- ❌ Timeline partially designed, not fully specified
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- ❌ Timing logic still partially UI-driven
@@ -21,7 +21,7 @@ You requested complete implementation of dual-screen system and timeline engine
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- ❌ Asset management via MCP not complete
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- ❌ Layout persistence not implemented
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### What's Fixed (v2.0.3)
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### What's Fixed (v2.0.4)
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- ✅ Screen manager with persistent instances (zero recreation)
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- ✅ Complete timeline specification with multi-track architecture
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- ✅ Timing resolver as single authoritative source
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