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Scope and Non-Goals

This document defines what Flowstate is and is not. It is authoritative.

Scope

Flowstate is a spiritual successor inspired by SUPERVIVE, focused on extracting and re-expressing mechanical pillars (especially movement + traversal + hazard interaction) using original content and an open-source-first architecture.

The intended foundation is a competitive, server-authoritative multiplayer game with:

  • Deterministic simulation and replay verification
  • Clear client/server authority boundaries
  • Long-term preservability (the core loop must remain runnable/hostable)

Non-Goals

Flowstate is not a clone.

We will not copy:

  • Characters, lore, naming, voice lines, audio, art, branding, or proprietary content
  • Map layouts copied from the inspiration title
  • Proprietary SDKs, closed platforms, or closed live-service dependencies as a requirement for core gameplay

We will not optimize for:

  • Fastest time-to-prototype at the expense of core correctness and boundaries
  • Early “content scale” (many heroes, maps, cosmetics) before the simulation contract is proven

“Inspired by” Constraints

We may replicate genre-typical mechanics and interaction patterns (movement, gliding-style traversal, knockback-to-hazard dynamics) as long as:

  • The implementation is original
  • The assets and names are original
  • The resulting work is not a derivative copy of proprietary expression

License Posture (High-Level)

  • Repository code is MIT licensed.
  • Third-party intake is permissive-only by default and must comply with docs/licensing/*.
  • Assets should be original or CC0 / permissive-compatible with explicit provenance.