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188 lines (153 loc) · 4.22 KB
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#include "UserSprites/SpriteManager.hpp"
#include "UserSprites/Factory.hpp"
#include "UserSprites/SpriteException.hpp"
#include <Renderer/Shader.hpp>
#include <algorithm>
namespace libprojectM {
namespace UserSprites {
auto SpriteManager::Spawn(const std::string& type,
const std::string& spriteData,
const Renderer::RenderContext& renderContext) -> uint32_t
{
// If user set the limit to zero, don't bother.
if (m_spriteSlots == 0)
{
return 0;
}
auto sprite = Factory::CreateSprite(type);
if (!sprite)
{
return 0;
}
try
{
sprite->Init(spriteData, renderContext);
}
catch (SpriteException& ex)
{
return 0;
}
catch (Renderer::ShaderException& ex)
{
return 0;
}
catch (...)
{
return 0;
}
auto spriteIdentifier = GetLowestFreeIdentifier();
// Already at max sprites, destroy the oldest sprite to make room.
if (m_sprites.size() == m_spriteSlots)
{
Destroy(m_sprites.front().first);
}
m_sprites.emplace_back(spriteIdentifier, std::move(sprite));
m_spriteIdentifiers.insert(spriteIdentifier);
return spriteIdentifier;
}
void SpriteManager::Draw(const Audio::FrameAudioData& audioData,
const Renderer::RenderContext& renderContext,
uint32_t outputFramebufferObject,
Sprite::PresetList presets)
{
std::vector<SpriteIdentifier> toDestroy;
for (auto& idAndSprite : m_sprites)
{
idAndSprite.second->Draw(audioData, renderContext, outputFramebufferObject, presets);
if (idAndSprite.second->Done())
{
toDestroy.push_back(idAndSprite.first);
}
}
for (auto id : toDestroy)
{
Destroy(id);
}
}
void SpriteManager::Destroy(SpriteIdentifier spriteIdentifier)
{
if (m_spriteIdentifiers.find(spriteIdentifier) == m_spriteIdentifiers.end())
{
return;
}
m_spriteIdentifiers.erase(spriteIdentifier);
m_sprites.remove_if([spriteIdentifier](const auto& idAndSprite) {
return idAndSprite.first == spriteIdentifier;
});
}
void SpriteManager::DestroyAll()
{
m_spriteIdentifiers.clear();
m_sprites.clear();
}
auto SpriteManager::ActiveSpriteCount() const -> uint32_t
{
return m_sprites.size();
}
auto SpriteManager::ActiveSpriteIdentifiers() const -> std::vector<SpriteIdentifier>
{
std::vector<SpriteIdentifier> identifierList;
for (auto& idAndSprite : m_sprites)
{
identifierList.emplace_back(idAndSprite.first);
}
return identifierList;
}
void SpriteManager::SpriteSlots(uint32_t slots)
{
m_spriteSlots = slots;
// Remove excess sprites if limit was lowered
while (m_sprites.size() > slots)
{
m_spriteIdentifiers.erase(m_sprites.front().first);
m_sprites.pop_front();
}
}
auto SpriteManager::SpriteSlots() const -> uint32_t
{
return m_spriteSlots;
}
auto SpriteManager::GetSpriteVariableValue(SpriteIdentifier spriteIdentifier, const std::string& variableName) const -> double
{
if (m_spriteIdentifiers.find(spriteIdentifier) == m_spriteIdentifiers.end())
{
return 0.0;
}
for (const auto& idAndSprite : m_sprites)
{
if (idAndSprite.first == spriteIdentifier)
{
return idAndSprite.second->GetVariableValue(variableName);
}
}
return 0.0;
}
void SpriteManager::SetSpriteVariableValue(SpriteIdentifier spriteIdentifier, const std::string& variableName, double value)
{
if (m_spriteIdentifiers.find(spriteIdentifier) == m_spriteIdentifiers.end())
{
return;
}
for (const auto& idAndSprite : m_sprites)
{
if (idAndSprite.first == spriteIdentifier)
{
idAndSprite.second->SetVariableValue(variableName, value);
}
}
}
auto SpriteManager::GetLowestFreeIdentifier() -> SpriteIdentifier
{
SpriteIdentifier lowestId = 0;
for (const auto& spriteId : m_spriteIdentifiers)
{
if (spriteId > lowestId + 1)
{
return lowestId + 1;
}
lowestId = spriteId;
}
return lowestId + 1;
}
} // namespace UserSprites
} // namespace libprojectM