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1 | 1 | #include "Renderer/MilkdropNoise.hpp" |
2 | 2 |
|
3 | 3 | #include "Renderer/OpenGL.h" |
| 4 | +#include "Renderer/Texture.hpp" |
4 | 5 |
|
5 | 6 | #include <chrono> |
| 7 | +#include <memory> |
6 | 8 | #include <random> |
7 | 9 |
|
8 | 10 | namespace libprojectM { |
9 | 11 | namespace Renderer { |
10 | 12 |
|
11 | 13 | auto MilkdropNoise::LowQuality() -> std::shared_ptr<Texture> |
12 | 14 | { |
13 | | - GLuint texture{}; |
14 | | - { |
15 | | - auto textureData = generate2D(256, 1); |
16 | | - |
17 | | - glGenTextures(1, &texture); |
18 | | - glBindTexture(GL_TEXTURE_2D, texture); |
19 | | - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 256, 256, 0, GetPreferredInternalFormat(), GL_UNSIGNED_BYTE, textureData.data()); |
20 | | - } |
21 | | - return std::make_shared<Texture>("noise_lq", texture, GL_TEXTURE_2D, 256, 256, false); |
| 15 | + return std::make_shared<Texture>("noise_lq", generate2D(256, 1).data(), GL_TEXTURE_2D, 256, 256, 0, GL_RGBA8, GetPreferredInternalFormat(), GL_UNSIGNED_BYTE, false); |
22 | 16 | } |
23 | 17 |
|
24 | 18 | auto MilkdropNoise::LowQualityLite() -> std::shared_ptr<Texture> |
25 | 19 | { |
26 | | - GLuint texture{}; |
27 | | - |
28 | | - { |
29 | | - auto textureData = generate2D(32, 1); |
30 | | - |
31 | | - glGenTextures(1, &texture); |
32 | | - glBindTexture(GL_TEXTURE_2D, texture); |
33 | | - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GetPreferredInternalFormat(), GL_UNSIGNED_BYTE, textureData.data()); |
34 | | - } |
35 | | - |
36 | | - return std::make_shared<Texture>("noise_lq_lite", texture, GL_TEXTURE_2D, 32, 32, false); |
| 20 | + return std::make_shared<Texture>("noise_lq_lite", generate2D(32, 1).data(), GL_TEXTURE_2D, 32, 32, 0, GL_RGBA8, GetPreferredInternalFormat(), GL_UNSIGNED_BYTE, false); |
37 | 21 | } |
38 | 22 |
|
39 | 23 | auto MilkdropNoise::MediumQuality() -> std::shared_ptr<Texture> |
40 | 24 | { |
41 | | - GLuint texture{}; |
42 | | - |
43 | | - { |
44 | | - auto textureData = generate2D(256, 4); |
45 | | - |
46 | | - glGenTextures(1, &texture); |
47 | | - glBindTexture(GL_TEXTURE_2D, texture); |
48 | | - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 256, 256, 0, GetPreferredInternalFormat(), GL_UNSIGNED_BYTE, textureData.data()); |
49 | | - } |
50 | | - return std::make_shared<Texture>("noise_mq", texture, GL_TEXTURE_2D, 256, 256, false); |
| 25 | + return std::make_shared<Texture>("noise_mq", generate2D(256, 4).data(), GL_TEXTURE_2D, 256, 256, 0, GL_RGBA8, GetPreferredInternalFormat(), GL_UNSIGNED_BYTE, false); |
51 | 26 | } |
52 | 27 |
|
53 | 28 | auto MilkdropNoise::HighQuality() -> std::shared_ptr<Texture> |
54 | 29 | { |
55 | | - GLuint texture{}; |
56 | | - |
57 | | - { |
58 | | - auto textureData = generate2D(256, 8); |
59 | | - |
60 | | - glGenTextures(1, &texture); |
61 | | - glBindTexture(GL_TEXTURE_2D, texture); |
62 | | - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 256, 256, 0, GetPreferredInternalFormat(), GL_UNSIGNED_BYTE, textureData.data()); |
63 | | - } |
64 | | - |
65 | | - return std::make_shared<Texture>("noise_hq", texture, GL_TEXTURE_2D, 256, 256, false); |
| 30 | + return std::make_shared<Texture>("noise_hq", generate2D(256, 8).data(), GL_TEXTURE_2D, 256, 256, 0, GL_RGBA8, GetPreferredInternalFormat(), GL_UNSIGNED_BYTE, false); |
66 | 31 | } |
67 | 32 |
|
68 | 33 | auto MilkdropNoise::LowQualityVolume() -> std::shared_ptr<Texture> |
69 | 34 | { |
70 | | - GLuint texture{}; |
71 | | - |
72 | | - { |
73 | | - auto textureData = generate3D(32, 1); |
74 | | - |
75 | | - glGenTextures(1, &texture); |
76 | | - glBindTexture(GL_TEXTURE_3D, texture); |
77 | | - glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 32, 32, 32, 0, GetPreferredInternalFormat(), GL_UNSIGNED_BYTE, textureData.data()); |
78 | | - } |
79 | | - |
80 | | - return std::make_shared<Texture>("noisevol_lq", texture, GL_TEXTURE_3D, 32, 32, false); |
| 35 | + return std::make_shared<Texture>("noisevol_lq", generate3D(32, 1).data(), GL_TEXTURE_3D, 32, 32, 32, GL_RGBA8, GetPreferredInternalFormat(), GL_UNSIGNED_BYTE, false); |
81 | 36 | } |
82 | 37 |
|
83 | 38 | auto MilkdropNoise::HighQualityVolume() -> std::shared_ptr<Texture> |
84 | 39 | { |
85 | | - GLuint texture{}; |
86 | | - |
87 | | - { |
88 | | - auto textureData = generate3D(32, 4); |
89 | | - |
90 | | - glGenTextures(1, &texture); |
91 | | - glBindTexture(GL_TEXTURE_3D, texture); |
92 | | - glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 32, 32, 32, 0, GetPreferredInternalFormat(), GL_UNSIGNED_BYTE, textureData.data()); |
93 | | - } |
94 | | - |
95 | | - return std::make_shared<Texture>("noisevol_hq", texture, GL_TEXTURE_3D, 32, 32, false); |
| 40 | + return std::make_shared<Texture>("noisevol_hq", generate3D(32, 4).data(), GL_TEXTURE_3D, 32, 32, 32, GL_RGBA8, GetPreferredInternalFormat(), GL_UNSIGNED_BYTE, false); |
96 | 41 | } |
97 | 42 |
|
98 | 43 | auto MilkdropNoise::GetPreferredInternalFormat() -> int |
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