Regression.
Last good known version is the latest release: not known.
After a client connects to the server, the server supposed to send out a 2nd server info msg for one more remaining time sync, however since a recent version still there is a big delay between server countdown and client countdown.
This is noticeable in debug builds where clients take way more time to finish player bootup.
Most probably it is related to late-allocated memory pools.
First the root cause needs to be confirmed and if the problem also happens in release builds?
Depending on that the prio might be downgraded to P1 or P2.
Regression.
Last good known version is the latest release: not known.
After a client connects to the server, the server supposed to send out a 2nd server info msg for one more remaining time sync, however since a recent version still there is a big delay between server countdown and client countdown.
This is noticeable in debug builds where clients take way more time to finish player bootup.
Most probably it is related to late-allocated memory pools.
First the root cause needs to be confirmed and if the problem also happens in release builds?
Depending on that the prio might be downgraded to P1 or P2.