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StaticCoroutine.cs
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45 lines (41 loc) · 1.12 KB
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using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using Unity.EditorCoroutines.Editor;
#endif
namespace Proyecto26
{
public static class StaticCoroutine
{
private class CoroutineHolder : MonoBehaviour { }
private static CoroutineHolder _runner;
private static CoroutineHolder Runner
{
get
{
if (_runner == null)
{
_runner = new GameObject("Static Coroutine RestClient").AddComponent<CoroutineHolder>();
Object.DontDestroyOnLoad(_runner);
}
return _runner;
}
}
public static Coroutine StartCoroutine(IEnumerator coroutine)
{
return Runner.StartCoroutine(coroutine);
}
public static void Start(bool useEditor, IEnumerator coroutine)
{
#if UNITY_EDITOR
if (useEditor)
{
EditorCoroutineUtility.StartCoroutineOwnerless(coroutine);
return;
}
#endif
StartCoroutine(coroutine);
return;
}
}
}