-
Notifications
You must be signed in to change notification settings - Fork 18
Expand file tree
/
Copy pathlesson4.cpp
More file actions
96 lines (82 loc) · 4.45 KB
/
lesson4.cpp
File metadata and controls
96 lines (82 loc) · 4.45 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
#include <GL/gl.h> // The GL Header File
#include <GL/glut.h> // The GL Utility Toolkit (Glut) Header
#include <math.h>
float rtri; // Angle For The Triangle
float rquad; // Angle For The Quad
//-----------------------------------------------------------------------------
void gluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
{
GLdouble xmin, xmax, ymin, ymax;
ymax = zNear * tan(fovy * M_PI / 360.0f);
ymin = -ymax;
xmin = ymin * aspect;
xmax = ymax * aspect;
glFrustum(xmin, xmax, ymin, ymax, zNear, zFar);
}
void init(GLvoid) // Create Some Everyday Functions
{
glShadeModel(GL_SMOOTH); // Enable Smooth Shading
glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black Background
glClearDepth(1.0f); // Depth Buffer Setup
glEnable(GL_DEPTH_TEST); // Enables Depth Testing
glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
}
void idle(void) {
}
void display(void) // Create The Display Function
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer
glLoadIdentity(); // Reset The Current Modelview Matrix
glPushMatrix();
glTranslatef(-1.5f, 0.0f, -6.0f); // Move Left 1.5 Units And Into The Screen 6.0
glRotatef(rtri, 0.0f, 1.0f, 0.0f); // Rotate The Triangle On The Y axis
glBegin(GL_TRIANGLES); // Drawing Using Triangles
glColor3f(1.0f, 0.0f, 0.0f); // Set The Color To Red
glVertex3f(0.0f, 1.0f, 0.0f); // Top
glColor3f(0.0f, 1.0f, 0.0f); // Set The Color To Green
glVertex3f(-1.0f, -1.0f, 0.0f); // Bottom Left
glColor3f(0.0f, 0.0f, 1.0f); // Set The Color To Blue
glVertex3f(1.0f, -1.0f, 0.0f); // Bottom Right
glEnd(); // Finished Drawing The Triangle
glLoadIdentity(); // Reset The Current Modelview Matrix
glTranslatef(1.5f, 0.0f, -6.0f); // Move Right 1.5 Units And Into The Screen 6.0
glRotatef(rquad, 1.0f, 0.0f, 0.0f); // Rotate The Quad On The X axis
glColor3f(0.5f, 0.5f, 1.0f); // Set The Color To Blue One Time Only
glBegin(GL_QUADS); // Draw A Quad
glVertex3f(-1.0f, 1.0f, 0.0f); // Top Left
glVertex3f(1.0f, 1.0f, 0.0f); // Top Right
glVertex3f(1.0f, -1.0f, 0.0f); // Bottom Right
glVertex3f(-1.0f, -1.0f, 0.0f); // Bottom Left
glEnd(); // Done Drawing The Quad
glPopMatrix();
rtri += 0.2f; // Increase The Rotation Variable For The Triangle ( NEW )
rquad -= 0.15f; // Decrease The Rotation Variable For The Quad ( NEW )
glutSwapBuffers();
// Swap The Buffers To Not Be Left With A Clear Screen
}
void reshape(int w, int h) // Create The Reshape Function (the viewport)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
glLoadIdentity(); // Reset The Projection Matrix
if (h == 0) // Calculate The Aspect Ratio Of The Window
gluPerspective(80, (float)w, 1.0, 5000.0);
else
gluPerspective(80, (float)w / (float)h, 1.0, 5000.0);
glMatrixMode(GL_MODELVIEW); // Select The Model View Matrix
glLoadIdentity(); // Reset The Model View Matrix
}
int main(int argc, char **argv) // Create Main Function For Bringing It All Together
{
glutInit(&argc, argv); // Erm Just Write It =)
init();
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); // Display Mode
glutInitWindowSize(640, 448); // If glutFullScreen wasn't called this is the window size
glutCreateWindow("NeHe's OpenGL Framework"); // Window Title (argv[0] for current directory as title)
glutDisplayFunc(display); // Matching Earlier Functions To Their Counterparts
glutReshapeFunc(reshape);
glutIdleFunc(idle);
glutMainLoop(); // Initialize The Main Loop
return 0;
}