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Changelog

All notable changes to this package are documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[1.0.0-pre.6] - 2029-06-18

Fixed

  • Fixed Unity 6.5 compile error error CS0619: 'TreeView' is obsolete
  • Fixed various seralization related warnings, eg warning UAC1001: Field 'x' type 'y' is skipped by serialization
  • Fixed URL to changelog
  • Fixed URL to feedback thread in Unity forums

Changed

  • Changed Log from an error to a warning, when a reference in the buildlayout file could not be resolved
  • Improved help text that describes how to enable buildlayout file generation in Unity, in case it's turned off

[1.0.0-pre.5] - 2024-01-30

Fixed

  • Fixed NullReferenceException when the AddressableAssetSettings asset contains a reference to a missing asset group.

[1.0.0-pre.4] - 2023-04-13

Added

  • Added "Labels" view. It shows bundles grouped by their label. The buildlayout.txt file doesn't include label information, therefore labels are fetched from the project instead. See PR#4 for details. Thank you vandelpal for the contribution.

[1.0.0-pre.3] - 2022-03-11

Added

  • Double-clicking an asset in BuildLayout Explorer is now trying to select the asset in the Unity project window.
  • Added "Copy" context menu item to every list, can be used to copy the text of a cell to clipboard.
  • Added "Copy Row" context menu item to every list, can be used to copy the text of a row to clipboard.

Changed

  • Changed how lookup data is stored to improve load performance. See PR#2 for details. Thank you zsoi for the contribution.

[1.0.0-pre.2] - 2021-08-30

Added

  • Added functionality to select an asset in the project. It's the little magnifying-glass icon next to an asset.
  • Added link to Unity forum post to provide feedback regarding BuildLayout Explorer.

[1.0.0-pre.1] - 2021-08-27

Added

  • Public release