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sceGeEdramSetSize not working properly #139

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@Fewnity

Hello, I'm trying to use sceGeEdramSetSize(0x400000) to increase the vram but it's not working on my PSP Street.
Any idea why this code doesn't work?
Thanks!

#include <string>
#include <pspkernel.h>
#include <pspdisplay.h>
#include <pspge.h>

PSP_MODULE_INFO("PSP VRAM ISSUE", 0, 1, 0);
PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER);

int main(int argc, char *argv[])
{
    pspDebugScreenInit(); // Initialize the debug screen

    if (sceGeEdramSetSize(0x400000) == 0)
    {
        pspDebugScreenPrintf("sceGeEdramSetSize 4MB ok\n"); // Never called
    }
    else
    {
        pspDebugScreenPrintf("sceGeEdramSetSize 4MB ERROR\n"); // Called
    }

    pspDebugScreenPrintf(std::to_string(sceGeEdramGetSize()).c_str()); // Prints "2097152" instead of the double

    while (true)
    {
        sceDisplayWaitVblankStart();
    }
}

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