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ConfigurationPacketHandler.cs
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75 lines (61 loc) · 2.38 KB
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using MineSharp.Core.Common.Protocol;
using MineSharp.Data;
using MineSharp.Data.Protocol;
using MineSharp.Protocol.Packets.Clientbound.Configuration;
using NLog;
namespace MineSharp.Protocol.Packets.Handlers.Client;
internal class ConfigurationPacketHandler : IPacketHandler
{
private static readonly ILogger Logger = LogManager.GetCurrentClassLogger();
private readonly MinecraftClient _client;
private readonly MinecraftData _data;
public ConfigurationPacketHandler(MinecraftClient client, MinecraftData data)
{
this._client = client;
this._data = data;
}
public Task HandleIncoming(IPacket packet)
{
return packet switch
{
DisconnectPacket disconnect => HandleDisconnect(disconnect),
FinishConfigurationPacket finishConfiguration => HandleFinishConfiguration(finishConfiguration),
KeepAlivePacket keepAlive => HandleKeepAlive(keepAlive),
PingPacket ping => HandlePing(ping),
_ => Task.CompletedTask
};
}
public Task HandleOutgoing(IPacket packet)
{
if (packet is Serverbound.Configuration.FinishConfigurationPacket)
{
this._client.UpdateGameState(GameState.Play);
}
return Task.CompletedTask;
}
public bool HandlesIncoming(PacketType type)
=> type is PacketType.CB_Configuration_Disconnect
or PacketType.CB_Configuration_FinishConfiguration
or PacketType.CB_Configuration_KeepAlive
or PacketType.CB_Configuration_Ping;
private Task HandleDisconnect(DisconnectPacket packet)
{
_ = Task.Run(() => this._client.Disconnect(packet.Reason.Json));
return Task.CompletedTask;
}
private Task HandleFinishConfiguration(FinishConfigurationPacket packet)
{
_ = this._client.SendPacket(new Serverbound.Configuration.FinishConfigurationPacket());
return Task.CompletedTask;
}
private Task HandleKeepAlive(KeepAlivePacket packet)
{
this._client.SendPacket(new Serverbound.Configuration.KeepAlivePacket(packet.KeepAliveId));
return Task.CompletedTask;
}
private Task HandlePing(PingPacket packet)
{
this._client.SendPacket(new Serverbound.Configuration.PongPacket(packet.Id));
return Task.CompletedTask;
}
}