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helpers.py
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148 lines (119 loc) · 4.66 KB
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# noinspection PyPackageRequirements
import pytest
import os
import sys
import threading
from sqlalchemy import MetaData, create_engine
from sqlalchemy.orm import sessionmaker
script_dir = os.path.dirname(os.path.abspath(__file__))
# Add root folder to python paths
sys.path.append(os.path.realpath(os.path.join(script_dir, '..', '..')))
sys._called_from_test = True
# noinspection PyUnresolvedReferences,PyUnusedLocal
@pytest.fixture
def DBInMemory_test():
def rollback():
with sd_lock:
saveddata_session.rollback()
print("Creating database in memory")
from os.path import realpath, join, dirname, abspath
debug = False
gamedataCache = True
saveddataCache = True
gamedata_version = ""
gamedata_connectionstring = 'sqlite:///' + realpath(join(dirname(abspath(str(__file__))), "..", "eve.db"))
saveddata_connectionstring = 'sqlite:///:memory:'
class ReadOnlyException(Exception):
pass
if callable(gamedata_connectionstring):
gamedata_engine = create_engine("sqlite://", creator=gamedata_connectionstring, echo=debug)
else:
gamedata_engine = create_engine(gamedata_connectionstring, echo=debug)
gamedata_meta = MetaData()
gamedata_meta.bind = gamedata_engine
gamedata_session = sessionmaker(bind=gamedata_engine, autoflush=False, expire_on_commit=False)()
# This should be moved elsewhere, maybe as an actual query. Current, without try-except, it breaks when making a new
# game db because we haven't reached gamedata_meta.create_all()
try:
gamedata_version = gamedata_session.execute(
"SELECT `field_value` FROM `metadata` WHERE `field_name` LIKE 'client_build'"
).fetchone()[0]
except (KeyboardInterrupt, SystemExit):
raise
except Exception as e:
print("Missing gamedata version.")
gamedata_version = None
if saveddata_connectionstring is not None:
if callable(saveddata_connectionstring):
saveddata_engine = create_engine(creator=saveddata_connectionstring, echo=debug)
else:
saveddata_engine = create_engine(saveddata_connectionstring, echo=debug)
saveddata_meta = MetaData()
saveddata_meta.bind = saveddata_engine
saveddata_session = sessionmaker(bind=saveddata_engine, autoflush=False, expire_on_commit=False)()
else:
saveddata_meta = None
# Lock controlling any changes introduced to session
sd_lock = threading.Lock()
# Import all the definitions for all our database stuff
# noinspection PyPep8
#from eos.db.gamedata import alphaClones, attribute, category, effect, group, icon, item, marketGroup, metaData, metaGroup, queries, traits, unit
# noinspection PyPep8
#from eos.db.saveddata import booster, cargo, character, crest, damagePattern, databaseRepair, drone, fighter, fit, implant, implantSet, miscData, module, override, price, queries, skill, targetProfile, user
# If using in memory saveddata, you'll want to reflect it so the data structure is good.
if saveddata_connectionstring == "sqlite:///:memory:":
saveddata_meta.create_all()
# Output debug info to help us troubleshoot Travis
print(saveddata_engine)
print(gamedata_engine)
helper = {
#'config': eos.config,
'gamedata_session' : gamedata_session,
'saveddata_session' : saveddata_session,
}
return helper
# noinspection PyUnresolvedReferences,PyUnusedLocal
@pytest.fixture(name='DB')
def DBInMemory():
print("Creating database in memory")
import eos.config
import eos
import eos.db
# Output debug info to help us troubleshoot Travis
print(eos.db.saveddata_engine)
print(eos.db.gamedata_engine)
helper = {
'config': eos.config,
'db' : eos.db,
'gamedata_session' : eos.db.gamedata_session,
'saveddata_session' : eos.db.saveddata_session,
}
return helper
@pytest.fixture
def Gamedata():
print("Building Gamedata")
from eos.gamedata import Item
helper = {
'Item': Item,
}
return helper
@pytest.fixture
def Saveddata():
print("Building Saveddata")
from eos.saveddata.ship import Ship
from eos.saveddata.fit import Fit
from eos.saveddata.character import Character
from eos.saveddata.module import Module
from eos.const import FittingModuleState
from eos.saveddata.citadel import Citadel
from eos.saveddata.booster import Booster
helper = {
'Structure': Citadel,
'Ship' : Ship,
'Fit' : Fit,
'Character': Character,
'Module' : Module,
'State' : FittingModuleState,
'Booster' : Booster,
}
return helper