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Add latest changes from Singularity
1 parent cca7f11 commit 26122f6

39 files changed

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config.py

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# Version data
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version = "1.11.1"
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tag = "git"
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expansionName = "Mosaic"
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expansionVersion = "1.0"
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expansionName = "Singularity"
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expansionVersion = "883859"
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evemonMinVersion = "4081"
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# Database version (int ONLY)

eos/effects/addtosignatureradius2.py

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#
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# Used by:
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# Modules from group: Missile Launcher Bomb (2 of 2)
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# Modules from group: Shield Extender (37 of 37)
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# Modules from group: Shield Extender (25 of 25)
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type = "passive"
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def handler(fit, module, context):
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fit.ship.increaseItemAttr("signatureRadius", module.getModifiedItemAttr("signatureRadiusAdd"))

eos/effects/armorhpbonusadd.py

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# armorHPBonusAdd
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#
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# Used by:
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# Modules from group: Armor Reinforcer (57 of 57)
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# Modules from group: Armor Reinforcer (38 of 38)
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type = "passive"
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def handler(fit, module, context):
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fit.ship.increaseItemAttr("armorHP", module.getModifiedItemAttr("armorHPBonusAdd"))

eos/effects/armorreinforcermassadd.py

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# armorReinforcerMassAdd
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#
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# Used by:
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# Modules from group: Armor Reinforcer (57 of 57)
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# Modules from group: Armor Reinforcer (38 of 38)
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# Modules from group: Entosis Link (2 of 2)
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type = "passive"
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def handler(fit, module, context):

eos/effects/capacitorcapacitymultiply.py

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# Modules from group: Capacitor Flux Coil (6 of 6)
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# Modules from group: Capacitor Power Relay (20 of 20)
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# Modules from group: Power Diagnostic System (23 of 23)
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# Modules from group: Propulsion Module (107 of 107)
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# Modules from group: Propulsion Module (114 of 114)
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# Modules from group: Reactor Control Unit (22 of 22)
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# Modules from group: Shield Flux Coil (11 of 11)
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# Modules from group: Shield Power Relay (11 of 11)

eos/effects/minmatarshipewtargetpaintermc1.py

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#
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# Used by:
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# Ship: Bellicose
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# Ship: Rapier
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Minmatar Cruiser").level

eos/effects/minmatarshipewtargetpaintermc2.py

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#
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# Used by:
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# Ship: Huginn
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# Ship: Rapier
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Minmatar Cruiser").level

eos/effects/modeagilitypostdiv.py

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# modeAgilityPostDiv
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#
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# Used by:
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# Modules named like: Propulsion Mode (2 of 2)
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# Modules named like: Propulsion Mode (3 of 3)
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type = "passive"
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def handler(fit, module, context):
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fit.ship.multiplyItemAttr(

eos/effects/modearmorresonancepostdiv.py

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# modeArmorResonancePostDiv
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#
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# Used by:
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# Modules named like: Defense Mode (2 of 2)
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# Module: Confessor Defense Mode
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# Module: Svipul Defense Mode
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type = "passive"
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def handler(fit, module, context):
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for srcResType, tgtResType in (

eos/effects/modeshieldresonancepostdiv.py

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# modeShieldResonancePostDiv
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#
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# Used by:
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# Module: Jackdaw Defense Mode
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# Module: Svipul Defense Mode
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type = "passive"
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def handler(fit, module, context):

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