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Arm backend: Split MLSDK setup flows and handle shaderFloat64 workaround #2529

Arm backend: Split MLSDK setup flows and handle shaderFloat64 workaround

Arm backend: Split MLSDK setup flows and handle shaderFloat64 workaround #2529

Triggered via pull request April 16, 2026 12:31
Status Cancelled
Total duration 18s
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test-backend-xnnpack.yml

on: pull_request
Matrix: test-xnnpack / test-backend-linux
Matrix: test-xnnpack / test-backend-macos
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test-xnnpack  /  package-golden-artifacts
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6 errors
test-xnnpack / test-backend-linux (xnnpack, models) / linux-job
Canceling since a higher priority waiting request for Test XNNPACK Backend--18942-false exists
test-xnnpack / test-backend-linux (xnnpack, operators) / linux-job
Canceling since a higher priority waiting request for Test XNNPACK Backend--18942-false exists
Test XNNPACK Backend
Canceling since a higher priority waiting request for Test XNNPACK Backend--18942-false exists
Test XNNPACK Backend
Canceling since a higher priority waiting request for Test XNNPACK Backend--18942-false exists
Test XNNPACK Backend
Canceling since a higher priority waiting request for Test XNNPACK Backend--18942-false exists
Test XNNPACK Backend
Canceling since a higher priority waiting request for Test XNNPACK Backend--18942-false exists