Commit 63832a3
ssjia
[ET-VK][testing] Add GPU device name override for on-device model tests
Add the ability to override the Vulkan device name at runtime so that
device-adaptive code paths (e.g. memory layout selection) can be tested
on hardware that doesn't match the overridden device type.
PhysicalDevice::override_device_name() and Adapter::override_device_name()
are added behind VULKAN_DEBUG. The device type detection logic is refactored
into a reusable determine_device_type() helper to avoid duplication between
the constructor and the override function.
All test binaries in fb/test/models/ (classification, greenscreen, scenex,
skin_seg) now accept --gpu_name to invoke the override before loading the
model. The Skycastle CI workflows are updated to re-run classification and
greenscreen tests with --gpu_name Mali-G715 in addition to the default run.
Differential Revision: [D94949136](https://our.internmc.facebook.com/intern/diff/D94949136/)
[ghstack-poisoned]1 parent 31f1d0b commit 63832a3
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