[ET-VK][ez] Small fix to SPIR-V compilation artifact caching#9716
Merged
facebook-github-bot merged 1 commit intogh/SS-JIA/203/basefrom Mar 27, 2025
Merged
[ET-VK][ez] Small fix to SPIR-V compilation artifact caching#9716facebook-github-bot merged 1 commit intogh/SS-JIA/203/basefrom
facebook-github-bot merged 1 commit intogh/SS-JIA/203/basefrom
Conversation
## Context There was a bug in the SPIR-V cache; essentially, once a shader variant is processed it will save the source GLSL to the cache. However, if another variant that uses the same source GLSL then checks the cache, it will think that the source file is unchanged and therefore will not recompile. To fix this, defer saving the source GLSL files only when all shaders have been compiled. Differential Revision: [D71973524](https://our.internmc.facebook.com/intern/diff/D71973524/) [ghstack-poisoned]
🔗 Helpful Links🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/9716
Note: Links to docs will display an error until the docs builds have been completed. ❌ 1 New FailureAs of commit fb2a082 with merge base 95702dc ( NEW FAILURE - The following job has failed:
This comment was automatically generated by Dr. CI and updates every 15 minutes. |
SS-JIA
added a commit
that referenced
this pull request
Mar 27, 2025
## Context There was a bug in the SPIR-V cache; essentially, once a shader variant is processed it will save the source GLSL to the cache. However, if another variant that uses the same source GLSL then checks the cache, it will think that the source file is unchanged and therefore will not recompile. To fix this, defer saving the source GLSL files only when all shaders have been compiled. Differential Revision: [D71973524](https://our.internmc.facebook.com/intern/diff/D71973524/) ghstack-source-id: 274443433 Pull Request resolved: #9716
Contributor
|
This pull request was exported from Phabricator. Differential Revision: D71973524 |
This PR needs a
|
trviv
approved these changes
Mar 27, 2025
a3612a1
into
gh/SS-JIA/203/base
82 of 84 checks passed
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Stack from ghstack (oldest at bottom):
Context
There was a bug in the SPIR-V cache; essentially, once a shader variant is processed it will save the source GLSL to the cache. However, if another variant that uses the same source GLSL then checks the cache, it will think that the source file is unchanged and therefore will not recompile.
To fix this, defer saving the source GLSL files only when all shaders have been compiled.
Differential Revision: D71973524