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Notifications
Raphael Menges edited this page Sep 21, 2015
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Notifications are sent by interactive elements to registered listeners.
To create a listener, one has to implement the abstract class given in the interface called SensorListener.
class ScrollListener : public eyegui::SensorListener
{
public:
void virtual penetrated(eyegui::Layout* pLayout, std::string id, float amount)
{
scrolling = amount; // example
}
};The interface expects a pointer to the layout, the id of the sensor and a weak pointer to a instance of your listener implementation.
auto scrollListener = std::shared_ptr<ScrollListener>(new ScrollListener);
eyegui::registerSensorListener(pLayout, "scroll_up", scrollListener);To create a listener, one has to implement the abstract class given in the interface called ButtonListener.
class ModeListener : public eyegui::ButtonListener
{
public:
void virtual hit(eyegui::Layout* pLayout, std::string id)
{
toggleMode(); // example
}
void virtual down(eyegui::Layout* pLayout, std::string id) {}
void virtual up(eyegui::Layout* pLayout, std::string id) {}
};The interface expects a pointer to the layout, the id of the button and a weak pointer to a instance of your listener implementation.
auto modeListener = std::shared_ptr<ModeListener>(new ModeListener);
eyegui::registerButtonListener(pLayout, "mode", modeListener);