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Cleaning code
1 parent 7c54427 commit a7e9f34

3 files changed

Lines changed: 17 additions & 45 deletions

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src/AleLuduMod/Components/MeetingHudBehaviour.cs

Lines changed: 7 additions & 20 deletions
Original file line numberDiff line numberDiff line change
@@ -10,42 +10,29 @@ namespace AleLuduMod.Components;
1010
[RegisterInIl2Cpp]
1111
public class MeetingHudBehaviour : MonoBehaviour
1212
{
13-
public MeetingHudBehaviour(IntPtr ptr) : base(ptr)
14-
{
15-
}
16-
13+
public MeetingHudBehaviour(IntPtr ptr) : base(ptr) {}
1714
internal MeetingHud meetingHud = null!;
1815

1916
[HideFromIl2Cpp]
2017
public IEnumerable<PlayerVoteArea> Targets => meetingHud.playerStates.OrderBy(p => p.AmDead);
2118

2219
public void Start()
2320
{
24-
25-
if (Targets.Count() < 16 && !AleLuduModPlugin.Force4Columns.Value)
26-
{
27-
// dont change layout if players count is below 16
28-
return;
29-
}
30-
21+
if (Targets.Count() < 16 && !AleLuduModPlugin.Force4Columns.Value) return; // dont change layout if players count is below 16
3122
var i = 0;
3223
foreach (var button in Targets)
3324
{
34-
3525
button.gameObject.SetActive(true);
36-
3726
var row = i / 4;
3827
var col = i % 4;
3928
var buttonTransform = button.transform;
4029
buttonTransform.localScale *= 0.75f;
41-
buttonTransform.localPosition = meetingHud.VoteOrigin +
42-
new Vector3(
43-
meetingHud.VoteButtonOffsets.x * col * 0.75f - 0.375f,
44-
meetingHud.VoteButtonOffsets.y * row * 0.75f,
45-
buttonTransform.localPosition.z
46-
);
30+
buttonTransform.localPosition = meetingHud.VoteOrigin + new Vector3(
31+
meetingHud.VoteButtonOffsets.x * col * 0.75f - 0.375f,
32+
meetingHud.VoteButtonOffsets.y * row * 0.75f,
33+
buttonTransform.localPosition.z
34+
);
4735
i++;
4836
}
4937
}
50-
5138
}

src/AleLuduMod/Components/ShapeshifterMenuBehaviour.cs

Lines changed: 9 additions & 17 deletions
Original file line numberDiff line numberDiff line change
@@ -1,36 +1,28 @@
1-
using System;
1+
using Il2CppInterop.Runtime.Attributes;
2+
using Reactor.Utilities.Attributes;
3+
using System;
24
using System.Collections.Generic;
35
using System.Linq;
4-
using Il2CppInterop.Runtime.Attributes;
5-
using Reactor.Utilities.Attributes;
66
using UnityEngine;
77

88
namespace AleLuduMod.Components;
99

1010
[RegisterInIl2Cpp]
1111
public class ShapeshifterBehaviour : MonoBehaviour
1212
{
13-
public ShapeshifterBehaviour(IntPtr ptr) : base(ptr)
14-
{
15-
}
13+
public ShapeshifterBehaviour(IntPtr ptr) : base(ptr){}
14+
internal ShapeshifterMinigame shapeshifterMinigame = null!;
1615

17-
public ShapeshifterMinigame shapeshifterMinigame = null!;
18-
[HideFromIl2Cpp] public IEnumerable<ShapeshifterPanel> Targets => shapeshifterMinigame.potentialVictims.ToArray();
16+
[HideFromIl2Cpp]
17+
public IEnumerable<ShapeshifterPanel> Targets => shapeshifterMinigame.potentialVictims.ToArray();
1918

2019
public void Start()
2120
{
22-
if (Targets.Count() < 16 && !AleLuduModPlugin.Force4Columns.Value)
23-
{
24-
// dont change layout if players count is below 16
25-
return;
26-
}
27-
21+
if (Targets.Count() < 16 && !AleLuduModPlugin.Force4Columns.Value) return; // dont change layout if players count is below 16
2822
var i = 0;
29-
3023
foreach (var panel in Targets)
3124
{
3225
panel.gameObject.SetActive(true);
33-
3426
var row = i / 4;
3527
var col = i % 4;
3628
var buttonTransform = panel.transform;
@@ -39,7 +31,7 @@ public void Start()
3931
shapeshifterMinigame.XStart + shapeshifterMinigame.XOffset * col * 0.75f - 0.375f,
4032
shapeshifterMinigame.YStart + shapeshifterMinigame.YOffset * row * 0.75f,
4133
buttonTransform.localPosition.z
42-
);
34+
);
4335
i++;
4436
}
4537
}

src/AleLuduMod/Components/VitalsHudBehaviour.cs

Lines changed: 1 addition & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -11,21 +11,14 @@ namespace AleLuduMod.Components;
1111
public class VitalsHudBehaviour : MonoBehaviour
1212
{
1313
public VitalsHudBehaviour(IntPtr ptr) : base(ptr) {}
14-
1514
internal VitalsMinigame vitalsMinigame = null!;
1615

1716
[HideFromIl2Cpp]
1817
public IEnumerable<VitalsPanel> Targets => vitalsMinigame.vitals.ToArray();
1918

2019
public void Start()
2120
{
22-
23-
if (Targets.Count() < 16 && !AleLuduModPlugin.Force4Columns.Value)
24-
{
25-
// dont change layout if players count is below 16
26-
return;
27-
}
28-
21+
if (Targets.Count() < 16 && !AleLuduModPlugin.Force4Columns.Value) return; // dont change layout if players count is below 16
2922
var i = 0;
3023
foreach (var panel in Targets)
3124
{

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