Skip to content

Commit b0c690a

Browse files
committed
Apply LandingStripper migration
1 parent dc7d63b commit b0c690a

10 files changed

Lines changed: 22 additions & 42 deletions

File tree

en/landing.md

Lines changed: 5 additions & 17 deletions
Original file line numberDiff line numberDiff line change
@@ -1,23 +1,11 @@
11
## What you will make
22

3-
Display the word 'Hello' on the screen
3+
Create a turtle race program with four racers, numbered lanes, and random movement across the track.
44

5-
--- print-only ---
5+
Run the project to watch the turtles race across the screen and see which one reaches the finish line first.
66

7-
![An archery target with a hit point on the outer circle. The text 'You hit the outer circle, 50 points!' is displayed underneath](images/blue-points.png){:width="640px"}
7+
<div class="c-project-output">
88

9-
--- /print-only ---
9+
![Finished turtle race project](images/step_8.png)
1010

11-
### You will:
12-
- print() text, including emojis 😃, and get input() ⌨️ from the user
13-
- Store text and numbers in variables
14-
- Use functions to organise your code
15-
16-
--- no-print ---
17-
18-
Click the **Run** button below to start the game. When the dot appears on the target 🎯, click the mouse (or tap on your tablet) to fire your arrow.
19-
20-
<iframe src="https://editor.raspberrypi.org/en/embed/viewer/target-practice-solution" width="400" height="710" frameborder="0" marginwidth="0" marginheight="0" allowfullscreen>
21-
</iframe>
22-
23-
--- /no-print ---
11+
</div>

en/meta.yml

Lines changed: 9 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -7,17 +7,17 @@ copyedit: false
77
last_tested: "2025-01-01"
88
landing: true
99
steps:
10-
- title: Step 1
11-
- title: Step 2
10+
- title: Add a turtle
11+
- title: Add another turtle
1212
completion:
1313
- engaged
14-
- title: Step 3
15-
- title: Step 4
16-
- title: Step 5
17-
- title: Step 6
18-
- title: Step 7
19-
- title: Step 8
14+
- title: Add a third turtle
15+
- title: Add the fourth turtle
16+
- title: Get the track pen ready
17+
- title: Number the track
2018
completion:
2119
- internal
20+
- title: Draw the race markers
21+
- title: Start the race
22+
completion:
2223
- external
23-

en/step_1.md

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -4,15 +4,14 @@ Create your first racing turtle and get it ready at the starting line.
44

55
<h2 class="c-project-heading--explainer">Say hello to Ada! 🐢</h2>
66

7-
--- task ---
7+
### Step 1
88

99
Start by adding one turtle to the screen.
1010

1111
You can name the turtle anything you like. Here, it is called `ada`.
1212

1313
This turtle gets a colour and shape, then moves to its starting position on the track.
1414

15-
--- /task ---
1615

1716
<div class="c-project-code">
1817
--- code ---

en/step_2.md

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -4,15 +4,14 @@ Give your race a second speedy turtle.
44

55
<h2 class="c-project-heading--explainer">Meet Bob! 🐢</h2>
66

7-
--- task ---
7+
### Step 1
88

99
Create a new turtle called `bob`.
1010

1111
Set Bob’s colour and shape, then move him to the next starting spot.
1212

1313
Bob is almost the same as Ada. Just the colour and position change. The important lines that make Bob different are highlighted.
1414

15-
--- /task ---
1615

1716
<div class="c-project-code">
1817
--- code ---

en/step_3.md

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -4,13 +4,12 @@ Now your race needs a third turtle.
44

55
<h2 class="c-project-heading--explainer">Hello, Eve! 🐢</h2>
66

7-
--- task ---
7+
### Step 1
88

99
Create a turtle named `eve`.
1010

1111
Give Eve a [colour](https://www.tcl-lang.org/man/tcl8.5/TkCmd/colors.htm) and shape, then move her to the starting line below Bob.
1212

13-
--- /task ---
1413

1514
<div class="c-project-code">
1615
--- code ---

en/step_4.md

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -4,13 +4,12 @@ Every race needs a full line-up.
44

55
<h2 class="c-project-heading--explainer">Say hi to Kai! 🐢</h2>
66

7-
--- task ---
7+
### Step 1
88

99
Create a turtle called `kai`.
1010

1111
Set the colour and shape, then move Kai to the last starting spot.
1212

13-
--- /task ---
1413

1514
<div class="c-project-code">
1615
--- code ---

en/step_5.md

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -4,13 +4,12 @@ Now set up the turtle that will draw the race track. This will just have the bas
44

55
<h2 class="c-project-heading--explainer">Ready, set, draw! ✏️</h2>
66

7-
--- task ---
7+
### Step 1
88

99
Lift the pen so no line is drawn.
1010

1111
Move to the top-left corner of the track and make the turtle move fast.
1212

13-
--- /task ---
1413

1514
<div class="c-project-code">
1615
--- code ---

en/step_6.md

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -4,13 +4,12 @@ Add number markers along the top of the race track.
44

55
<h2 class="c-project-heading--explainer">Count the steps! 🔢</h2>
66

7-
--- task ---
7+
### Step 1
88

99
Use a loop to write the numbers `0` to `11`.
1010

1111
After writing each number, move forward to the next spot.
1212

13-
--- /task ---
1413

1514
<div class="c-project-code">
1615
--- code ---

en/step_7.md

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -4,13 +4,12 @@ Add the race markers under each number.
44

55
<h2 class="c-project-heading--explainer">Make the track! 🏁</h2>
66

7-
--- task ---
7+
### Step 1
88

99
Inside the loop, turn and draw a line down for each marker.
1010

1111
Then move back up, face forward again, and write the next number.
1212

13-
--- /task ---
1413

1514
<div class="c-project-code">
1615
--- code ---

en/step_8.md

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -4,13 +4,12 @@ Make the turtles move forward a random amount each turn.
44

55
<h2 class="c-project-heading--explainer">Let them race! 🐢🐢🐢🐢</h2>
66

7-
--- task ---
7+
### Step 1
88

99
Use a loop to take 100 turns.
1010

1111
On each turn, move every turtle forward by a random number of steps.
1212

13-
--- /task ---
1413

1514
<div class="c-project-code">
1615
--- code ---

0 commit comments

Comments
 (0)