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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -814,7 +814,7 @@ typedef enum {
814814 SHADER_LOC_VERTEX_BONEIDS , // Shader location: vertex attribute: bone indices
815815 SHADER_LOC_VERTEX_BONEWEIGHTS , // Shader location: vertex attribute: bone weights
816816 SHADER_LOC_MATRIX_BONETRANSFORMS , // Shader location: matrix attribute: bone transforms (animation)
817- SHADER_LOC_VERTEX_INSTANCETRANSFORMS // Shader location: vertex attribute: instance transforms
817+ SHADER_LOC_VERTEX_INSTANCETRANSFORM // Shader location: vertex attribute: instance transforms
818818} ShaderLocationIndex ;
819819
820820#define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO
Original file line number Diff line number Diff line change 25562556 "description" : " Shader location: matrix attribute: bone transforms (animation)"
25572557 },
25582558 {
2559- "name" : " SHADER_LOC_VERTEX_INSTANCETRANSFORMS " ,
2559+ "name" : " SHADER_LOC_VERTEX_INSTANCETRANSFORM " ,
25602560 "value" : 29 ,
25612561 "description" : " Shader location: vertex attribute: instance transforms"
25622562 }
Original file line number Diff line number Diff line change @@ -2556,7 +2556,7 @@ return {
25562556 description = " Shader location: matrix attribute: bone transforms (animation)"
25572557 },
25582558 {
2559- name = " SHADER_LOC_VERTEX_INSTANCETRANSFORMS " ,
2559+ name = " SHADER_LOC_VERTEX_INSTANCETRANSFORM " ,
25602560 value = 29 ,
25612561 description = " Shader location: vertex attribute: instance transforms"
25622562 }
Original file line number Diff line number Diff line change @@ -834,7 +834,7 @@ Enum 09: ShaderLocationIndex (30 values)
834834 Value[SHADER_LOC_VERTEX_BONEIDS]: 26
835835 Value[SHADER_LOC_VERTEX_BONEWEIGHTS]: 27
836836 Value[SHADER_LOC_MATRIX_BONETRANSFORMS]: 28
837- Value[SHADER_LOC_VERTEX_INSTANCETRANSFORMS ]: 29
837+ Value[SHADER_LOC_VERTEX_INSTANCETRANSFORM ]: 29
838838Enum 10: ShaderUniformDataType (13 values)
839839 Name: ShaderUniformDataType
840840 Description: Shader uniform data type
Original file line number Diff line number Diff line change 540540 <Value name =" SHADER_LOC_VERTEX_BONEIDS" integer =" 26" desc =" Shader location: vertex attribute: bone indices" />
541541 <Value name =" SHADER_LOC_VERTEX_BONEWEIGHTS" integer =" 27" desc =" Shader location: vertex attribute: bone weights" />
542542 <Value name =" SHADER_LOC_MATRIX_BONETRANSFORMS" integer =" 28" desc =" Shader location: matrix attribute: bone transforms (animation)" />
543- <Value name =" SHADER_LOC_VERTEX_INSTANCETRANSFORMS " integer =" 29" desc =" Shader location: vertex attribute: instance transforms" />
543+ <Value name =" SHADER_LOC_VERTEX_INSTANCETRANSFORM " integer =" 29" desc =" Shader location: vertex attribute: instance transforms" />
544544 </Enum >
545545 <Enum name =" ShaderUniformDataType" valueCount =" 13" desc =" Shader uniform data type" >
546546 <Value name =" SHADER_UNIFORM_FLOAT" integer =" 0" desc =" Shader uniform type: float" />
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