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Lines changed: 12 additions & 13 deletions

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src/external/rlsw.h

Lines changed: 12 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -5385,13 +5385,12 @@ static void SW_RASTER_TRIANGLE_SPAN(const sw_vertex_t *start, const sw_vertex_t
53855385
int xEnd = (int)end->position[0];
53865386
if (xStart == xEnd) return;
53875387

5388-
// Intercept the span bounds to ensure we don't write before the framebuffer.
5388+
// Intercept the span bounds to ensure to not write before the framebuffer
53895389
int xLoopStart = (xStart >= 0)? xStart : 0;
53905390
int xLoopEnd = (xEnd <= RLSW.colorBuffer->width)? xEnd : RLSW.colorBuffer->width;
5391-
// Nothing to draw.
5392-
if (xLoopStart >= xLoopEnd) return;
5391+
if (xLoopStart >= xLoopEnd) return; // Nothing to draw
53935392

5394-
// Get the current row and skip if outside the framebuffer.
5393+
// Get the current row and skip if outside the framebuffer
53955394
// Maybe this check is better suited elsewhere?
53965395
int y = (int)start->position[1];
53975396
if (y < 0 || y >= RLSW.colorBuffer->height) return;
@@ -5416,12 +5415,12 @@ static void SW_RASTER_TRIANGLE_SPAN(const sw_vertex_t *start, const sw_vertex_t
54165415
#endif
54175416

54185417
// Compute the subpixel distance to traverse before the first pixel
5419-
// Also step further into them to move away from the colorbuffer edge.
5418+
// Also step further into them to move away from the colorbuffer edge
54205419
float xSubstep = 1.0f - sw_fract(start->position[0]);
54215420
float dxStart = (float)(xLoopStart - xStart);
54225421
float xOffset = xSubstep + dxStart;
54235422

5424-
// Initializing the interpolation starting values.
5423+
// Initializing the interpolation starting values
54255424
float w = start->position[3] + dWdx*xOffset;
54265425
float color[4] = {
54275426
start->color[0] + dCdx[0]*xOffset,
@@ -5747,11 +5746,11 @@ static void SW_RASTER_QUAD(const sw_vertex_t *a, const sw_vertex_t *b,
57475746
uint8_t *dPixels = RLSW.depthBuffer->pixels;
57485747
#endif
57495748

5750-
// Calculate the distance the in-bounds boundary is from the quad's edges, only on the left and top.
5749+
// Calculate the distance the in-bounds boundary is from the quad's edges, only on the left and top
57515750
float dxMin = (float)(xLoopMin - xMin);
57525751
float dyMin = (float)(yLoopMin - yMin);
57535752

5754-
// Correct our start by how far we clipped outside the framebuffer.
5753+
// Correct our start by how far it's clipped outside the framebuffer
57555754
cRow[0] += dCdx[0]*dxMin + dCdy[0]*dyMin;
57565755
cRow[1] += dCdx[1]*dxMin + dCdy[1]*dyMin;
57575756
cRow[2] += dCdx[2]*dxMin + dCdy[2]*dyMin;
@@ -5770,7 +5769,7 @@ static void SW_RASTER_QUAD(const sw_vertex_t *a, const sw_vertex_t *b,
57705769
uint8_t *cPtr = cPixels + baseOffset*SW_FRAMEBUFFER_COLOR_SIZE;
57715770
#ifdef SW_ENABLE_DEPTH_TEST
57725771
uint8_t *dPtr = dPixels + baseOffset*SW_FRAMEBUFFER_DEPTH_SIZE;
5773-
// Copy the cursors so we increment them ourselves without destroying the offset maths.
5772+
// Copy the cursors without destroying the offset maths
57745773
float z = zRow;
57755774
#endif
57765775
#ifdef SW_ENABLE_TEXTURE
@@ -5823,7 +5822,7 @@ static void SW_RASTER_QUAD(const sw_vertex_t *a, const sw_vertex_t *b,
58235822
#ifdef SW_ENABLE_DEPTH_TEST
58245823
discard:
58255824
#endif
5826-
// We move one pixel over without touching the original "start offset"
5825+
// Move one pixel over without touching the original "start offset"
58275826
color[0] += dCdx[0];
58285827
color[1] += dCdx[1];
58295828
color[2] += dCdx[2];
@@ -5846,9 +5845,9 @@ static void SW_RASTER_QUAD(const sw_vertex_t *a, const sw_vertex_t *b,
58465845
cPtr += SW_FRAMEBUFFER_COLOR_SIZE;
58475846
}
58485847

5849-
// The for loop is clamped to the right side of the screen.
5850-
// However, these cursor start vars are still on the left.
5851-
// That's fine. We just need to advance to the next row.
5848+
// The for loop is clamped to the right side of the screen
5849+
// However, these cursor start vars are still on the left
5850+
// That's fine, advancing to the next row
58525851
cRow[0] += dCdy[0];
58535852
cRow[1] += dCdy[1];
58545853
cRow[2] += dCdy[2];

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