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Add a utility header to external that undefines the parts of windows that conflict with raylib, allowing raylib functions to run unimpeded
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/**********************************************************************************************
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*
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* fix_win32_compatibility.h Utility to help include windows.h with raylib projects
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*
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* Useage: #include "fix_win32_compatibility.h" any library that uses windows.h
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* order is critical, this must be done before raylib
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*
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* LICENSE: MIT
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*
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* Copyright (c) 2025 Jeffery Myers
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**********************************************************************************************/
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#pragma once
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// move the windows functions to new names
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// note that you can't call these functions or structures from your code, but you should not neeed to
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#define CloseWindow CloseWindowWin32
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#define Rectangle RectangleWin32
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#define ShowCursor ShowCursorWin32
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#define LoadImageA LoadImageAWin32
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#define LoadImageW LoadImageWin32
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#define DrawTextA DrawTextAWin32
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#define DrawTextW DrawTextWin32
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#define DrawTextExA DrawTextExAWin32
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#define DrawTextExW DrawTextExWin32
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#define PlaySoundA PlaySoundAWin32\
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// include windows
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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// remove all our redfintions so that raylib can define them properly
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#undef CloseWindow
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#undef Rectangle
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#undef ShowCursor
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#undef LoadImage
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#undef LoadImageA
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#undef LoadImageW
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#undef DrawText
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#undef DrawTextA
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#undef DrawTextW
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#undef DrawTextEx
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#undef DrawTextExA
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#undef DrawTextExW
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#undef PlaySoundA

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