@@ -128,45 +128,10 @@ void DrawPixel(int posX, int posY, Color color)
128128// Draw a pixel (Vector version)
129129void DrawPixelV (Vector2 position , Color color )
130130{
131- #if SUPPORT_QUADS_DRAW_MODE
132- rlSetTexture (GetShapesTexture ().id );
133- Rectangle shapeRect = GetShapesTextureRectangle ();
134-
135- rlBegin (RL_QUADS );
136-
137- rlNormal3f (0.0f , 0.0f , 1.0f );
138- rlColor4ub (color .r , color .g , color .b , color .a );
139-
140- rlTexCoord2f (shapeRect .x /texShapes .width , shapeRect .y /texShapes .height );
141- rlVertex2f (position .x , position .y );
142-
143- rlTexCoord2f (shapeRect .x /texShapes .width , (shapeRect .y + shapeRect .height )/texShapes .height );
144- rlVertex2f (position .x , position .y + 1 );
145-
146- rlTexCoord2f ((shapeRect .x + shapeRect .width )/texShapes .width , (shapeRect .y + shapeRect .height )/texShapes .height );
147- rlVertex2f (position .x + 1 , position .y + 1 );
148-
149- rlTexCoord2f ((shapeRect .x + shapeRect .width )/texShapes .width , shapeRect .y /texShapes .height );
150- rlVertex2f (position .x + 1 , position .y );
151-
152- rlEnd ();
153-
154- rlSetTexture (0 );
155- #else
156- rlBegin (RL_TRIANGLES );
157-
131+ rlBegin (RL_POINTS );
158132 rlColor4ub (color .r , color .g , color .b , color .a );
159-
160133 rlVertex2f (position .x , position .y );
161- rlVertex2f (position .x , position .y + 1 );
162- rlVertex2f (position .x + 1 , position .y );
163-
164- rlVertex2f (position .x + 1 , position .y );
165- rlVertex2f (position .x , position .y + 1 );
166- rlVertex2f (position .x + 1 , position .y + 1 );
167-
168134 rlEnd ();
169- #endif
170135}
171136
172137// Draw a line (using gl lines)
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