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| 1 | +/******************************************************************************************* |
| 2 | +* |
| 3 | +* raylib [textures] example - clipboard image |
| 4 | +* |
| 5 | +* Example complexity rating: [★☆☆☆] 1/4 |
| 6 | +* |
| 7 | +* Example originally created with raylib 5.5, last time updated with raylib 5.6 |
| 8 | +* |
| 9 | +* Example contributed by Maicon Santana (@maiconpintoabreu) and reviewed by Ramon Santamaria (@raysan5) |
| 10 | +* |
| 11 | +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, |
| 12 | +* BSD-like license that allows static linking with closed source software |
| 13 | +* |
| 14 | +* Copyright (c) 2026-2026 Maicon Santana (@maiconpintoabreu) |
| 15 | +* |
| 16 | +********************************************************************************************/ |
| 17 | + |
| 18 | +#define RCORE_PLATFORM_RGFW |
| 19 | +#include "raylib.h" |
| 20 | + |
| 21 | +#define MAX_IAMGE_COLLECTION_AMOUNT 1000 |
| 22 | + |
| 23 | +typedef struct ImageCollection { |
| 24 | + Texture2D texture; |
| 25 | + Vector2 position; |
| 26 | +} ImageCollection; |
| 27 | + |
| 28 | +//------------------------------------------------------------------------------------ |
| 29 | +// Program main entry point |
| 30 | +//------------------------------------------------------------------------------------ |
| 31 | +int main(void) |
| 32 | +{ |
| 33 | + // Initialization |
| 34 | + //-------------------------------------------------------------------------------------- |
| 35 | + const int screenWidth = 800; |
| 36 | + const int screenHeight = 450; |
| 37 | + |
| 38 | + InitWindow(screenWidth, screenHeight, "raylib [textures] example - clipboard_image"); |
| 39 | + |
| 40 | + ImageCollection collection[MAX_IAMGE_COLLECTION_AMOUNT] = {0}; |
| 41 | + int currentCollectionIndex = 0; |
| 42 | + |
| 43 | + SetTargetFPS(60); |
| 44 | + //-------------------------------------------------------------------------------------- |
| 45 | + |
| 46 | + // Main game loop |
| 47 | + while (!WindowShouldClose()) // Detect window close button or ESC key |
| 48 | + { |
| 49 | + // Update |
| 50 | + //---------------------------------------------------------------------------------- |
| 51 | + // TODO: Update variables / Implement example logic at this point |
| 52 | + //---------------------------------------------------------------------------------- |
| 53 | + |
| 54 | + if(IsKeyPressed(KEY_R)) |
| 55 | + { |
| 56 | + currentCollectionIndex = 0; |
| 57 | + |
| 58 | + // Unload Texture to avoid Memory leak |
| 59 | + for (int i=0;i<MAX_IAMGE_COLLECTION_AMOUNT;i++) |
| 60 | + { |
| 61 | + if (IsTextureValid(collection[i].texture)) |
| 62 | + { |
| 63 | + UnloadTexture(collection[i].texture); |
| 64 | + } |
| 65 | + } |
| 66 | + } |
| 67 | + |
| 68 | + if (currentCollectionIndex < MAX_IAMGE_COLLECTION_AMOUNT && IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V)) |
| 69 | + { |
| 70 | + Image image = GetClipboardImage(); |
| 71 | + if (IsImageValid(image)) |
| 72 | + { |
| 73 | + collection[currentCollectionIndex].texture = LoadTextureFromImage(image); |
| 74 | + collection[currentCollectionIndex].position = GetMousePosition(); |
| 75 | + currentCollectionIndex++; |
| 76 | + UnloadImage(image); |
| 77 | + } |
| 78 | + else |
| 79 | + { |
| 80 | + TraceLog(LOG_INFO, "Nothing to paste here"); |
| 81 | + } |
| 82 | + } |
| 83 | + |
| 84 | + // Draw |
| 85 | + //---------------------------------------------------------------------------------- |
| 86 | + BeginDrawing(); |
| 87 | + |
| 88 | + ClearBackground(RAYWHITE); |
| 89 | + for (int i=0;i<currentCollectionIndex;i++) |
| 90 | + { |
| 91 | + if (IsTextureValid(collection[i].texture)) |
| 92 | + { |
| 93 | + DrawTexturePro( |
| 94 | + collection[i].texture, |
| 95 | + (Rectangle){0,0,collection[i].texture.width, collection[i].texture.height}, |
| 96 | + (Rectangle){collection[i].position.x,collection[i].position.y,collection[i].texture.width, collection[i].texture.height}, |
| 97 | + (Vector2){collection[i].texture.width*0.5f, collection[i].texture.height*0.5f}, |
| 98 | + 0.0f, |
| 99 | + WHITE); |
| 100 | + } |
| 101 | + } |
| 102 | + |
| 103 | + DrawRectangle(0, 0, screenWidth, 40, BLACK); |
| 104 | + DrawText("Clipboard Image - Ctrl+V to Paste and R to Reset ", 120, 10, 20, LIGHTGRAY); |
| 105 | + |
| 106 | + EndDrawing(); |
| 107 | + //---------------------------------------------------------------------------------- |
| 108 | + } |
| 109 | + |
| 110 | + // De-Initialization |
| 111 | + //-------------------------------------------------------------------------------------- |
| 112 | + |
| 113 | + for (int i=0;i<MAX_IAMGE_COLLECTION_AMOUNT;i++) |
| 114 | + { |
| 115 | + if (IsTextureValid(collection[i].texture)) |
| 116 | + { |
| 117 | + UnloadTexture(collection[i].texture); |
| 118 | + } |
| 119 | + } |
| 120 | + |
| 121 | + CloseWindow(); // Close window and OpenGL context |
| 122 | + //-------------------------------------------------------------------------------------- |
| 123 | + |
| 124 | + return 0; |
| 125 | +} |
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