@@ -17,7 +17,7 @@ You may find it easier to use than other toolchains, especially when it comes to
1717- ` zig build [module] ` to compile all examples for a module (e.g. ` zig build core ` )
1818- ` zig build [example] ` to compile _ and run_ a particular example (e.g. ` zig build core_basic_window ` )
1919
20- ## EXAMPLES COLLECTION [ TOTAL: 203 ]
20+ ## EXAMPLES COLLECTION [ TOTAL: 204 ]
2121
2222### category: core [ 48]
2323
@@ -215,7 +215,7 @@ Examples using raylib models functionality, including models loading/generation
215215| [ models_decals] ( models/models_decals.c ) | <img src =" models/models_decals.png " alt =" models_decals " width =" 80 " > | ⭐⭐⭐⭐️ | 5.6-dev | 5.6-dev | [ JP Mortiboys] ( https://github.com/themushroompirates ) |
216216| [ models_directional_billboard] ( models/models_directional_billboard.c ) | <img src =" models/models_directional_billboard.png " alt =" models_directional_billboard " width =" 80 " > | ⭐⭐☆☆ | 5.6-dev | 5.6 | [ Robin] ( https://github.com/RobinsAviary ) |
217217
218- ### category: shaders [ 33 ]
218+ ### category: shaders [ 34 ]
219219
220220Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib [ rlgl] ( ../src/rlgl.c ) module.
221221
@@ -254,6 +254,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete
254254| [ shaders_rounded_rectangle] ( shaders/shaders_rounded_rectangle.c ) | <img src =" shaders/shaders_rounded_rectangle.png " alt =" shaders_rounded_rectangle " width =" 80 " > | ⭐⭐⭐☆ | 5.5 | 5.5 | [ Anstro Pleuton] ( https://github.com/anstropleuton ) |
255255| [ shaders_depth_rendering] ( shaders/shaders_depth_rendering.c ) | <img src =" shaders/shaders_depth_rendering.png " alt =" shaders_depth_rendering " width =" 80 " > | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [ Luís Almeida] ( https://github.com/luis605 ) |
256256| [ shaders_game_of_life] ( shaders/shaders_game_of_life.c ) | <img src =" shaders/shaders_game_of_life.png " alt =" shaders_game_of_life " width =" 80 " > | ⭐⭐⭐☆ | 5.6 | 5.6 | [ Jordi Santonja] ( https://github.com/JordSant ) |
257+ | [ shaders_rlgl_compute] ( shaders/shaders_rlgl_compute.c ) | <img src =" shaders/shaders_rlgl_compute.png " alt =" shaders_rlgl_compute " width =" 80 " > | ⭐⭐⭐⭐️ | 4.0 | 4.0 | [ Teddy Astie] ( https://github.com/tsnake41 ) |
257258
258259### category: audio [ 9]
259260
@@ -271,12 +272,5 @@ Examples using raylib audio functionality, including sound/music loading and pla
271272| [ audio_sound_positioning] ( audio/audio_sound_positioning.c ) | <img src =" audio/audio_sound_positioning.png " alt =" audio_sound_positioning " width =" 80 " > | ⭐⭐☆☆ | 5.5 | 5.5 | [ Le Juez Victor] ( https://github.com/Bigfoot71 ) |
272273| [ audio_spectrum_visualizer] ( audio/audio_spectrum_visualizer.c ) | <img src =" audio/audio_spectrum_visualizer.png " alt =" audio_spectrum_visualizer " width =" 80 " > | ⭐⭐⭐☆ | 6.0 | 5.6-dev | [ IANN] ( https://github.com/meisei4 ) |
273274
274- ### category: others [ 0]
275-
276- Examples showing raylib misc functionality that does not fit in other categories, like standalone modules usage or examples integrating external libraries.
277-
278- | example | image | difficulty<br >level | version<br >created | last version<br >updated | original<br >developer |
279- | -----------| --------| :-------------------:| :------------------:| :-----------------------:| :----------------------|
280-
281275Some example missing? As always, contributions are welcome, feel free to send new examples!
282276Here is an [ examples template] ( examples_template.c ) with instructions to start with!
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