Issue description
I was trying to load BMFont / Angelcode .fnt files using LoadFontEx, however it silently failed and returned the default font. Looking at the code for LoadFontEx, it seems that neither it nor LoadFontFromMemory have a pathway through to LoadBMFont, and that only LoadFont supports it.
I've added a note to the Using BMFonts page in the wiki in case it saves anyone else a bit of time.
Environment
Desktop, Windows 10, OpenGL 3.3, GTX1060
Code Example
Font doesNotWork = LoadFontEx("example.fnt", 32, NULL, 0);
Font works = LoadFont("example.fnt");
Issue description
I was trying to load BMFont / Angelcode .fnt files using LoadFontEx, however it silently failed and returned the default font. Looking at the code for LoadFontEx, it seems that neither it nor LoadFontFromMemory have a pathway through to LoadBMFont, and that only LoadFont supports it.
I've added a note to the Using BMFonts page in the wiki in case it saves anyone else a bit of time.
Environment
Desktop, Windows 10, OpenGL 3.3, GTX1060
Code Example
Font doesNotWork = LoadFontEx("example.fnt", 32, NULL, 0);
Font works = LoadFont("example.fnt");