[rlsw] Completeness of glDraw functions#5304
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glDraw functionsglDraw functions
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@Bigfoot71 Oh! Nice addition! 👍😄 I see one operation has been moved to defines, wondering if precalculating some values to minimize divisions and prioritize multiplications could suppose some performance improvement... or maybe compiler already takes care of those? |
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Edit: Sorry, I'm tired, I just placed a |
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The
glDrawElementsimplementation was missing (no idea how that got overlooked), and I also fixed the logic. I remember quickly gettingswDrawArraysworking with the immediate functions and that I needed to rewrite it up properly, but I totally forgot...Done!
simplescreenrecorder-2025-10-26_00.45.33.mp4