[rmodels] opengl11 fixes added texture consistency check to DrawMesh and fixed LoadOBJ texcoord issues#5328
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raysan5 merged 1 commit intoNov 4, 2025
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…ed loadobj texcoord behavior for opengl11 context
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@meisei4 Thanks for the review! |
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These are some fixes for OpenGL11 that add behavioral consistency to:
DrawMeshLoadOBJ:These have been tested with ps2 backend behavior tests, and can be tested with opengl11 demo: #5320
NOTE: This demo^^ will be moved to raylib-extras due to over-complexity as an example).