Added Vector2DistanceAngle function#5340
Closed
RobinsAviary wants to merge 1 commit into
Closed
Conversation
Contributor
Author
|
Oh, also, I can probably make an example for this for the collection if you'd think it'd be useful. |
Contributor
Author
|
I see now there is actually a recent example that demonstrates this concept, this function would allow that example to be simplified, if that's something you're interested in. |
Owner
|
@RobinsAviary I prefer to minimize function addition if same result could be accomplished with existing ones, but thanks anyway. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This one is pretty tiny, but it's a function that I always missed from GameMaker, now bundled into raylib's wonderful Vector2 type! I find myself reaching for this calculation pretty often when rendering graphics, so I figured it might be useful to have in the base library.
I set it up to be as easy to use as possible, so it accepts radians for angle. I also applied an offset of
-(.5f * PI)to make the function output a line pointing straight up if the user passes in0.0ffor angle. If this is too much, please feel free to let me know, and I can remove it.Thank you again for the awesome library!