[examples] Add bone blending animation example#5543
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dmitrii-brand
commented
Feb 10, 2026
- Demonstrates per-bone animation blending for smooth transitions
- Supports upper/lower body selective blending (walk + attack)
- Includes uniform blending mode for comparison
- Uses GPU skinning for performance
- Follows raylib example conventions
- Demonstrates per-bone animation blending for smooth transitions - Supports upper/lower body selective blending (walk + attack) - Includes uniform blending mode for comparison - Uses GPU skinning for performance - Follows raylib example conventions
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@dmitrii-brand Note that there is another similar example here: #4578, how does it compare? |
This is just an example, it does not make any changes to lib itself. |
| * - Layering animations (e.g., upper body attack while lower body walks) | ||
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| * Note: Due to limitations in the Apple OpenGL driver, GPU skinning does not work on MacOS | ||
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Note that the header section does not follow required structure, there is no Copyright line, it should be added or it will fail on processing.
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@dmitrii-brand Please, could you rename the example to just Also added a comment for review about the header information, copyright data is required, check other examples for reference. |
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Thanks will do |
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@dmitrii-brand I'm merging the example, I will review the missing bits. Thanks for the addition. |