[rlgl] Remove forced normalization of normal vectors in rlNormal3f#5703
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…he user has set the correct input for the shader.
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| /* Normalize the vector if required. Default behavior assumes the normal vector is in the correct space for what the shader expects. | ||
| float length = sqrtf(normalx * normalx + normaly * normaly + normalz * normalz); | ||
| if (length != 0.0f) | ||
| { | ||
| float ilength = 1.0f/length; | ||
| normalx *= ilength; | ||
| normaly *= ilength; | ||
| normalz *= ilength; | ||
| } | ||
| */ |
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@JeffM2501 thanks for the improvement! |
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Remove forced normalization of normal vectors in rlNormal3f, assume the user has set the correct input for the shader. This allows users to use the batch system normals for special effects and custom lighting that may need to use a non unit magnitude.