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Add missing space in images.md (facebook#5102)
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docs/images.md

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@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
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<Image source={require('./img/check.png')} />
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```
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...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
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...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
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On Windows, you might need to restart the bundler if you add new images to your project.
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website/versioned_docs/version-0.77/images.md

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@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
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<Image source={require('./img/check.png')} />
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```
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...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
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...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
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On Windows, you might need to restart the bundler if you add new images to your project.
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website/versioned_docs/version-0.78/images.md

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@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
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<Image source={require('./img/check.png')} />
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```
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33-
...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
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...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
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On Windows, you might need to restart the bundler if you add new images to your project.
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website/versioned_docs/version-0.79/images.md

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@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
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<Image source={require('./img/check.png')} />
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```
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33-
...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
33+
...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
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On Windows, you might need to restart the bundler if you add new images to your project.
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website/versioned_docs/version-0.80/images.md

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@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
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<Image source={require('./img/check.png')} />
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```
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33-
...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
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...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
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On Windows, you might need to restart the bundler if you add new images to your project.
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website/versioned_docs/version-0.81/images.md

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@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
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<Image source={require('./img/check.png')} />
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```
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33-
...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
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...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
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On Windows, you might need to restart the bundler if you add new images to your project.
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website/versioned_docs/version-0.82/images.md

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@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
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<Image source={require('./img/check.png')} />
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```
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33-
...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
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...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
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On Windows, you might need to restart the bundler if you add new images to your project.
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website/versioned_docs/version-0.83/images.md

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@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
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<Image source={require('./img/check.png')} />
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```
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...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
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...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
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On Windows, you might need to restart the bundler if you add new images to your project.
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website/versioned_docs/version-0.84/images.md

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@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
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<Image source={require('./img/check.png')} />
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```
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33-
...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
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...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
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On Windows, you might need to restart the bundler if you add new images to your project.
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website/versioned_docs/version-0.85/images.md

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@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
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<Image source={require('./img/check.png')} />
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```
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33-
...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
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...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
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On Windows, you might need to restart the bundler if you add new images to your project.
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