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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>LLMRP Roles | Dark Medieval Fantasy Character Packs</title>
<script src="https://cdn.tailwindcss.com"></script>
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Cinzel:wght@400;600;900&family=Crimson+Text:ital,wght@0,400;0,600;1,400&display=swap" rel="stylesheet">
<style>
:root {
--blood-red: #8B0000;
--deep-void: #0a0a0f;
--faded-parchment: #d4c5b0;
--iron-gray: #4a4a4a;
--ghost-glow: rgba(139, 0, 0, 0.3);
}
body {
font-family: 'Crimson Text', serif;
background-color: var(--deep-void);
color: var(--faded-parchment);
overflow-x: hidden;
}
h1, h2, h3, .cinzel {
font-family: 'Cinzel', serif;
}
.grain-overlay {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
z-index: 50;
opacity: 0.03;
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 200 200' xmlns='http://www.w3.org/2000/svg'%3E%3Cfilter id='noiseFilter'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='0.9' numOctaves='3' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23noiseFilter)'/%3E%3C/svg%3E");
}
.glow-text {
text-shadow: 0 0 20px var(--ghost-glow), 0 0 40px rgba(139, 0, 0, 0.1);
}
.card-hover {
transition: all 0.4s cubic-bezier(0.4, 0, 0.2, 1);
}
.card-hover:hover {
transform: translateY(-8px);
box-shadow: 0 20px 40px rgba(139, 0, 0, 0.4), 0 0 60px rgba(139, 0, 0, 0.1);
}
.rune-border {
position: relative;
border: 1px solid rgba(139, 0, 0, 0.3);
}
.rune-border::before {
content: 'ᚠ';
position: absolute;
top: -10px;
left: 50%;
transform: translateX(-50%);
background: var(--deep-void);
padding: 0 10px;
color: var(--blood-red);
font-size: 12px;
}
.tab-active {
background: linear-gradient(180deg, rgba(139, 0, 0, 0.2) 0%, transparent 100%);
border-bottom: 2px solid var(--blood-red);
}
.scroll-hide::-webkit-scrollbar {
display: none;
}
.scroll-hide {
-ms-overflow-style: none;
scrollbar-width: none;
}
@keyframes float {
0%, 100% { transform: translateY(0px); }
50% { transform: translateY(-10px); }
}
.animate-float {
animation: float 6s ease-in-out infinite;
}
@keyframes pulse-glow {
0%, 100% { opacity: 0.5; }
50% { opacity: 1; }
}
.animate-pulse-glow {
animation: pulse-glow 3s ease-in-out infinite;
}
.modal-enter {
animation: modalEnter 0.3s ease-out forwards;
}
@keyframes modalEnter {
from { opacity: 0; transform: scale(0.95); }
to { opacity: 1; transform: scale(1); }
}
.code-block {
background: #1a1a1f;
border-left: 3px solid var(--blood-red);
font-family: 'Courier New', monospace;
}
.blood-splatter {
position: absolute;
width: 300px;
height: 300px;
background: radial-gradient(circle, rgba(139, 0, 0, 0.15) 0%, transparent 70%);
border-radius: 50%;
filter: blur(40px);
pointer-events: none;
}
</style>
</head>
<body class="antialiased">
<div class="grain-overlay"></div>
<!-- Navigation -->
<nav class="fixed w-full z-40 bg-black/80 backdrop-blur-md border-b border-red-900/30">
<div class="max-w-7xl mx-auto px-4 sm:px-6 lg:px-8">
<div class="flex items-center justify-between h-16">
<div class="flex items-center gap-3">
<div class="w-8 h-8 bg-red-900/30 rounded-full flex items-center justify-center border border-red-800">
<span class="text-red-600 cinzel font-bold text-sm">L</span>
</div>
<span class="cinzel text-xl font-bold tracking-widest text-gray-200">LLMRP<span class="text-red-700">.ROLES</span></span>
</div>
<div class="hidden md:flex items-center gap-8">
<a href="#packs" class="text-sm uppercase tracking-widest hover:text-red-500 transition-colors">Packs</a>
<a href="#architecture" class="text-sm uppercase tracking-widest hover:text-red-500 transition-colors">Architecture</a>
<a href="#mcp" class="text-sm uppercase tracking-widest hover:text-red-500 transition-colors">MCP Servers</a>
<button onclick="showInstallModal()" class="px-4 py-2 bg-red-900/20 border border-red-800 hover:bg-red-900/40 transition-all text-sm uppercase tracking-widest">
Install for Kilo Code
</button>
</div>
</div>
</div>
</nav>
<!-- Hero Section -->
<section class="relative min-h-screen flex items-center justify-center overflow-hidden pt-16">
<div class="absolute inset-0 bg-gradient-to-b from-black via-red-950/10 to-black"></div>
<div class="blood-splatter top-20 left-10 animate-pulse-glow"></div>
<div class="blood-splatter bottom-20 right-10 animate-pulse-glow" style="animation-delay: 1.5s;"></div>
<div class="relative z-10 max-w-5xl mx-auto px-4 text-center">
<div class="mb-6 inline-block">
<span class="px-3 py-1 border border-red-800/50 text-red-500 text-xs uppercase tracking-[0.3em] bg-red-950/20 rounded-full">
Dark Medieval Fantasy • Kilo Code Ready
</span>
</div>
<h1 class="cinzel text-5xl md:text-7xl font-black mb-6 leading-tight glow-text text-transparent bg-clip-text bg-gradient-to-b from-gray-100 to-gray-500">
Forge Your Digital<br/>Champions
</h1>
<p class="text-xl md:text-2xl text-gray-400 max-w-2xl mx-auto mb-12 italic leading-relaxed">
Architecturally-complete role packages featuring MCP servers, lore sheets, and workflow chains.
Five characters per pack, bound in code and shadow.
</p>
<div class="flex flex-col sm:flex-row gap-4 justify-center">
<button onclick="scrollToPacks()" class="px-8 py-4 bg-gradient-to-r from-red-900 to-red-800 hover:from-red-800 hover:to-red-700 text-white cinzel font-bold tracking-wider transition-all transform hover:scale-105 shadow-lg shadow-red-900/30">
Explore the Archives
</button>
<button onclick="showDocs()" class="px-8 py-4 border border-gray-700 hover:border-red-700 text-gray-300 hover:text-white cinzel font-bold tracking-wider transition-all bg-black/40 backdrop-blur-sm">
View Documentation
</button>
</div>
<div class="mt-16 grid grid-cols-3 gap-8 max-w-2xl mx-auto text-center">
<div class="p-4 border-t border-red-900/30">
<div class="cinzel text-3xl font-bold text-red-700">5</div>
<div class="text-xs uppercase tracking-widest text-gray-500 mt-1">Characters/Pack</div>
</div>
<div class="p-4 border-t border-red-900/30">
<div class="cinzel text-3xl font-bold text-red-700">12</div>
<div class="text-xs uppercase tracking-widest text-gray-500 mt-1">Total Packs</div>
</div>
<div class="p-4 border-t border-red-900/30">
<div class="cinzel text-3xl font-bold text-red-700">∞</div>
<div class="text-xs uppercase tracking-widest text-gray-500 mt-1">Prompt Chains</div>
</div>
</div>
</div>
</section>
<!-- Architecture Overview -->
<section id="architecture" class="py-20 relative">
<div class="max-w-7xl mx-auto px-4">
<div class="text-center mb-16">
<h2 class="cinzel text-4xl font-bold mb-4 text-gray-200">Package Architecture</h2>
<p class="text-gray-400 max-w-2xl mx-auto">Each role pack is a complete, modular system designed for Kilo Code integration</p>
</div>
<div class="grid md:grid-cols-2 lg:grid-cols-4 gap-6">
<div class="rune-border p-6 bg-black/40 backdrop-blur-sm card-hover group cursor-pointer" onclick="showArchitectureDetail('mcp')">
<div class="w-12 h-12 bg-red-900/20 rounded-lg flex items-center justify-center mb-4 group-hover:bg-red-900/40 transition-colors">
<svg class="w-6 h-6 text-red-600" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M5 12h14M5 12a2 2 0 01-2-2V6a2 2 0 012-2h14a2 2 0 012 2v4a2 2 0 01-2 2M5 12a2 2 0 00-2 2v4a2 2 0 002 2h14a2 2 0 002-2v-4a2 2 0 00-2-2m-2-4h.01M17 16h.01"/></svg>
</div>
<h3 class="cinzel text-lg font-bold mb-2 text-gray-200">MCP Server</h3>
<p class="text-sm text-gray-400">Dedicated Model Context Protocol server per character with tool definitions and context management.</p>
</div>
<div class="rune-border p-6 bg-black/40 backdrop-blur-sm card-hover group cursor-pointer" onclick="showArchitectureDetail('skills')">
<div class="w-12 h-12 bg-red-900/20 rounded-lg flex items-center justify-center mb-4 group-hover:bg-red-900/40 transition-colors">
<svg class="w-6 h-6 text-red-600" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M13 10V3L4 14h7v7l9-11h-7z"/></svg>
</div>
<h3 class="cinzel text-lg font-bold mb-2 text-gray-200">Skill Trees</h3>
<p class="text-sm text-gray-400">Hierarchical ability systems with prerequisites, cooldowns, and contextual triggers for dynamic behavior.</p>
</div>
<div class="rune-border p-6 bg-black/40 backdrop-blur-sm card-hover group cursor-pointer" onclick="showArchitectureDetail('prompts')">
<div class="w-12 h-12 bg-red-900/20 rounded-lg flex items-center justify-center mb-4 group-hover:bg-red-900/40 transition-colors">
<svg class="w-6 h-6 text-red-600" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M9 12h6m-6 4h6m2 5H7a2 2 0 01-2-2V5a2 2 0 012-2h5.586a1 1 0 01.707.293l5.414 5.414a1 1 0 01.293.707V19a2 2 0 01-2 2z"/></svg>
</div>
<h3 class="cinzel text-lg font-bold mb-2 text-gray-200">System Prompts</h3>
<p class="text-sm text-gray-400">Character adherence protocols with personality matrices, speech patterns, and ethical constraints.</p>
</div>
<div class="rune-border p-6 bg-black/40 backdrop-blur-sm card-hover group cursor-pointer" onclick="showArchitectureDetail('lore')">
<div class="w-12 h-12 bg-red-900/20 rounded-lg flex items-center justify-center mb-4 group-hover:bg-red-900/40 transition-colors">
<svg class="w-6 h-6 text-red-600" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 6.253v13m0-13C10.832 5.477 9.246 5 7.5 5S4.168 5.477 3 6.253v13C4.168 18.477 5.754 18 7.5 18s3.332.477 4.5 1.253m0-13C13.168 5.477 14.754 5 16.5 5c1.747 0 3.332.477 4.5 1.253v13C19.832 18.477 18.247 18 16.5 18c-1.746 0-3.332.477-4.5 1.253"/></svg>
</div>
<h3 class="cinzel text-lg font-bold mb-2 text-gray-200">Lore Sheets</h3>
<p class="text-sm text-gray-400">Comprehensive backstories, world connections, secrets, and narrative hooks for emergent storytelling.</p>
</div>
</div>
</div>
</section>
<!-- Character Packs Grid -->
<section id="packs" class="py-20 bg-gradient-to-b from-black to-red-950/10">
<div class="max-w-7xl mx-auto px-4">
<div class="flex flex-col md:flex-row justify-between items-end mb-12">
<div>
<h2 class="cinzel text-4xl font-bold mb-2 text-gray-200">Character Packs</h2>
<p class="text-gray-400">Select a coven to view its five bound souls</p>
</div>
<div class="flex gap-2 mt-4 md:mt-0">
<button onclick="filterPacks('all')" class="pack-filter px-4 py-2 text-sm border border-red-800/50 hover:bg-red-900/20 transition-colors active" data-filter="all">All</button>
<button onclick="filterPacks('warrior')" class="pack-filter px-4 py-2 text-sm border border-red-800/50 hover:bg-red-900/20 transition-colors" data-filter="warrior">Warrior</button>
<button onclick="filterPacks('mage')" class="pack-filter px-4 py-2 text-sm border border-red-800/50 hover:bg-red-900/20 transition-colors" data-filter="mage">Mage</button>
<button onclick="filterPacks('rogue')" class="pack-filter px-4 py-2 text-sm border border-red-800/50 hover:bg-red-900/20 transition-colors" data-filter="rogue">Rogue</button>
</div>
</div>
<div id="packs-grid" class="grid md:grid-cols-2 lg:grid-cols-3 gap-6">
<!-- Pack 1: The Crimson Oath -->
<div class="pack-card group relative bg-gradient-to-br from-gray-900 to-black border border-red-900/30 overflow-hidden cursor-pointer card-hover" data-category="warrior" onclick="openPack('crimson-oath')">
<div class="absolute inset-0 bg-[url('data:image/svg+xml,%3Csvg%20width%3D%2260%22%20height%3D%2260%22%20viewBox%3D%220%200%2060%2060%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%3Cg%20fill%3D%22none%22%20fill-rule%3D%22evenodd%22%3E%3Cg%20fill%3D%22%239C0000%22%20fill-opacity%3D%220.05%22%3E%3Cpath%20d%3D%22M36%2034v-4h-2v4h-4v2h4v4h2v-4h4v-2h-4zm0-30V0h-2v4h-4v2h4v4h2V6h4V4h-4zM6%2034v-4H4v4H0v2h4v4h2v-4h4v-2H6zM6%204V0H4v4H0v2h4v4h2V6h4V4H6z%22%2F%3E%3C%2Fg%3E%3C%2Fg%3E%3C%2Fsvg%3E')] opacity-20"></div>
<div class="p-6 relative z-10">
<div class="flex justify-between items-start mb-4">
<div class="w-12 h-12 rounded-full bg-gradient-to-br from-red-800 to-red-950 flex items-center justify-center border border-red-700">
<span class="cinzel text-white font-bold">I</span>
</div>
<span class="text-xs text-red-500 uppercase tracking-widest border border-red-900/50 px-2 py-1 rounded">Warrior</span>
</div>
<h3 class="cinzel text-2xl font-bold text-gray-200 mb-2 group-hover:text-red-400 transition-colors">The Crimson Oath</h3>
<p class="text-gray-400 text-sm mb-4 line-clamp-2">Blood-bound knights and executioners who wield cursed steel. Features the Oathkeeper, Headsman, and more.</p>
<div class="flex items-center gap-4 text-xs text-gray-500 uppercase tracking-wider">
<span>5 Characters</span>
<span class="w-1 h-1 bg-red-900 rounded-full"></span>
<span>12 Skills</span>
</div>
</div>
<div class="absolute bottom-0 left-0 w-full h-1 bg-gradient-to-r from-red-800 to-transparent transform scale-x-0 group-hover:scale-x-100 transition-transform origin-left"></div>
</div>
<!-- Pack 2: The Void Scholars -->
<div class="pack-card group relative bg-gradient-to-br from-gray-900 to-black border border-red-900/30 overflow-hidden cursor-pointer card-hover" data-category="mage" onclick="openPack('void-scholars')">
<div class="absolute inset-0 bg-[url('data:image/svg+xml,%3Csvg%20width%3D%2260%22%20height%3D%2260%22%20viewBox%3D%220%200%2060%2060%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%3Cg%20fill%3D%22none%22%20fill-rule%3D%22evenodd%22%3E%3Cg%20fill%3D%22%239C0000%22%20fill-opacity%3D%220.05%22%3E%3Cpath%20d%3D%22M36%2034v-4h-2v4h-4v2h4v4h2v-4h4v-2h-4zm0-30V0h-2v4h-4v2h4v4h2V6h4V4h-4zM6%2034v-4H4v4H0v2h4v4h2v-4h4v-2H6zM6%204V0H4v4H0v2h4v4h2V6h4V4H6z%22%2F%3E%3C%2Fg%3E%3C%2Fg%3E%3C%2Fsvg%3E')] opacity-20"></div>
<div class="p-6 relative z-10">
<div class="flex justify-between items-start mb-4">
<div class="w-12 h-12 rounded-full bg-gradient-to-br from-purple-900 to-black flex items-center justify-center border border-purple-700">
<span class="cinzel text-white font-bold">II</span>
</div>
<span class="text-xs text-purple-400 uppercase tracking-widest border border-purple-900/50 px-2 py-1 rounded">Mage</span>
</div>
<h3 class="cinzel text-2xl font-bold text-gray-200 mb-2 group-hover:text-purple-400 transition-colors">The Void Scholars</h3>
<p class="text-gray-400 text-sm mb-4 line-clamp-2">Keepers of forbidden knowledge who trade sanity for power. Includes the Star-Reader and Bone-Scribe.</p>
<div class="flex items-center gap-4 text-xs text-gray-500 uppercase tracking-wider">
<span>5 Characters</span>
<span class="w-1 h-1 bg-purple-900 rounded-full"></span>
<span>15 Spells</span>
</div>
</div>
<div class="absolute bottom-0 left-0 w-full h-1 bg-gradient-to-r from-purple-800 to-transparent transform scale-x-0 group-hover:scale-x-100 transition-transform origin-left"></div>
</div>
<!-- Pack 3: The Hollow Crown -->
<div class="pack-card group relative bg-gradient-to-br from-gray-900 to-black border border-red-900/30 overflow-hidden cursor-pointer card-hover" data-category="rogue" onclick="openPack('hollow-crown')">
<div class="absolute inset-0 bg-[url('data:image/svg+xml,%3Csvg%20width%3D%2260%22%20height%3D%2260%22%20viewBox%3D%220%200%2060%2060%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%3Cg%20fill%3D%22none%22%20fill-rule%3D%22evenodd%22%3E%3Cg%20fill%3D%22%239C0000%22%20fill-opacity%3D%220.05%22%3E%3Cpath%20d%3D%22M36%2034v-4h-2v4h-4v2h4v4h2v-4h4v-2h-4zm0-30V0h-2v4h-4v2h4v4h2V6h4V4h-4zM6%2034v-4H4v4H0v2h4v4h2v-4h4v-2H6zM6%204V0H4v4H0v2h4v4h2V6h4V4H6z%22%2F%3E%3C%2Fg%3E%3C%2Fg%3E%3C%2Fsvg%3E')] opacity-20"></div>
<div class="p-6 relative z-10">
<div class="flex justify-between items-start mb-4">
<div class="w-12 h-12 rounded-full bg-gradient-to-br from-green-900 to-black flex items-center justify-center border border-green-700">
<span class="cinzel text-white font-bold">III</span>
</div>
<span class="text-xs text-green-500 uppercase tracking-widest border border-green-900/50 px-2 py-1 rounded">Rogue</span>
</div>
<h3 class="cinzel text-2xl font-bold text-gray-200 mb-2 group-hover:text-green-400 transition-colors">The Hollow Crown</h3>
<p class="text-gray-400 text-sm mb-4 line-clamp-2">Assassins and spies who move through shadows and court intrigue. Features the Poisoner and Shadow-Hand.</p>
<div class="flex items-center gap-4 text-xs text-gray-500 uppercase tracking-wider">
<span>5 Characters</span>
<span class="w-1 h-1 bg-green-900 rounded-full"></span>
<span>8 Toxins</span>
</div>
</div>
<div class="absolute bottom-0 left-0 w-full h-1 bg-gradient-to-r from-green-800 to-transparent transform scale-x-0 group-hover:scale-x-100 transition-transform origin-left"></div>
</div>
<!-- Pack 4: The Iron Pact -->
<div class="pack-card group relative bg-gradient-to-br from-gray-900 to-black border border-red-900/30 overflow-hidden cursor-pointer card-hover" data-category="warrior" onclick="openPack('iron-pact')">
<div class="p-6 relative z-10">
<div class="flex justify-between items-start mb-4">
<div class="w-12 h-12 rounded-full bg-gradient-to-br from-gray-700 to-black flex items-center justify-center border border-gray-500">
<span class="cinzel text-white font-bold">IV</span>
</div>
<span class="text-xs text-gray-400 uppercase tracking-widest border border-gray-700 px-2 py-1 rounded">Warrior</span>
</div>
<h3 class="cinzel text-2xl font-bold text-gray-200 mb-2 group-hover:text-gray-400 transition-colors">The Iron Pact</h3>
<p class="text-gray-400 text-sm mb-4 line-clamp-2">Mercenary companies and sellswords bound by coin and blood. Includes the Siege-Breaker and War-Engineer.</p>
<div class="flex items-center gap-4 text-xs text-gray-500 uppercase tracking-wider">
<span>5 Characters</span>
<span class="w-1 h-1 bg-gray-600 rounded-full"></span>
<span>10 Tactics</span>
</div>
</div>
<div class="absolute bottom-0 left-0 w-full h-1 bg-gradient-to-r from-gray-600 to-transparent transform scale-x-0 group-hover:scale-x-100 transition-transform origin-left"></div>
</div>
<!-- Pack 5: The Pale Choir -->
<div class="pack-card group relative bg-gradient-to-br from-gray-900 to-black border border-red-900/30 overflow-hidden cursor-pointer card-hover" data-category="mage" onclick="openPack('pale-choir')">
<div class="p-6 relative z-10">
<div class="flex justify-between items-start mb-4">
<div class="w-12 h-12 rounded-full bg-gradient-to-br from-blue-900 to-black flex items-center justify-center border border-blue-700">
<span class="cinzel text-white font-bold">V</span>
</div>
<span class="text-xs text-blue-400 uppercase tracking-widest border border-blue-900/50 px-2 py-1 rounded">Mage</span>
</div>
<h3 class="cinzel text-2xl font-bold text-gray-200 mb-2 group-hover:text-blue-400 transition-colors">The Pale Choir</h3>
<p class="text-gray-400 text-sm mb-4 line-clamp-2">Necromancers and spirit-binders who speak with the dead. Features the Dirge-Singer and Corpse-Walker.</p>
<div class="flex items-center gap-4 text-xs text-gray-500 uppercase tracking-wider">
<span>5 Characters</span>
<span class="w-1 h-1 bg-blue-900 rounded-full"></span>
<span>9 Rites</span>
</div>
</div>
<div class="absolute bottom-0 left-0 w-full h-1 bg-gradient-to-r from-blue-800 to-transparent transform scale-x-0 group-hover:scale-x-100 transition-transform origin-left"></div>
</div>
<!-- Pack 6: The Ashen Veil -->
<div class="pack-card group relative bg-gradient-to-br from-gray-900 to-black border border-red-900/30 overflow-hidden cursor-pointer card-hover" data-category="rogue" onclick="openPack('ashen-veil')">
<div class="p-6 relative z-10">
<div class="flex justify-between items-start mb-4">
<div class="w-12 h-12 rounded-full bg-gradient-to-br from-orange-900 to-black flex items-center justify-center border border-orange-700">
<span class="cinzel text-white font-bold">VI</span>
</div>
<span class="text-xs text-orange-500 uppercase tracking-widest border border-orange-900/50 px-2 py-1 rounded">Rogue</span>
</div>
<h3 class="cinzel text-2xl font-bold text-gray-200 mb-2 group-hover:text-orange-400 transition-colors">The Ashen Veil</h3>
<p class="text-gray-400 text-sm mb-4 line-clamp-2">Thieves and smugglers of the underworld bazaars. Includes the Locksmith and Fire-Dancer.</p>
<div class="flex items-center gap-4 text-xs text-gray-500 uppercase tracking-wider">
<span>5 Characters</span>
<span class="w-1 h-1 bg-orange-900 rounded-full"></span>
<span>11 Tricks</span>
</div>
</div>
<div class="absolute bottom-0 left-0 w-full h-1 bg-gradient-to-r from-orange-800 to-transparent transform scale-x-0 group-hover:scale-x-100 transition-transform origin-left"></div>
</div>
</div>
</div>
</section>
<!-- Pack Detail Modal -->
<div id="pack-modal" class="fixed inset-0 z-50 hidden">
<div class="absolute inset-0 bg-black/90 backdrop-blur-sm" onclick="closePack()"></div>
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<div class="p-6 border-b border-red-900/30 flex justify-between items-center bg-black/40">
<div>
<h2 id="modal-title" class="cinzel text-3xl font-bold text-gray-200">Pack Title</h2>
<p id="modal-subtitle" class="text-red-500 text-sm uppercase tracking-widest mt-1">Category</p>
</div>
<button onclick="closePack()" class="w-10 h-10 flex items-center justify-center border border-red-900/50 hover:bg-red-900/20 transition-colors rounded-full">
<svg class="w-6 h-6 text-gray-400" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12"/></svg>
</button>
</div>
<div class="flex-1 overflow-y-auto scroll-hide p-6">
<!-- Character Tabs -->
<div class="flex gap-2 mb-6 overflow-x-auto pb-2" id="character-tabs">
<!-- Tabs injected by JS -->
</div>
<!-- Character Content -->
<div id="character-content" class="grid lg:grid-cols-3 gap-6">
<!-- Content injected by JS -->
</div>
<!-- Code Preview Section -->
<div class="mt-8 p-6 bg-black/60 border border-red-900/30 rounded-lg">
<h3 class="cinzel text-xl font-bold mb-4 text-gray-300 flex items-center gap-2">
<svg class="w-5 h-5 text-red-600" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M10 20l4-16m4 4l4 4-4 4M6 16l-4-4 4-4"/></svg>
Kilo Code Integration
</h3>
<div class="code-block p-4 rounded text-sm text-gray-300 overflow-x-auto">
<pre id="code-preview">// Select a character to view MCP configuration</pre>
</div>
<div class="mt-4 flex gap-3">
<button onclick="copyCode()" class="px-4 py-2 bg-red-900/20 border border-red-800 hover:bg-red-900/40 transition-colors text-sm uppercase tracking-wider">
Copy Configuration
</button>
<button onclick="downloadPack()" class="px-4 py-2 border border-gray-700 hover:border-red-700 transition-colors text-sm uppercase tracking-wider text-gray-400 hover:text-white">
Download Pack
</button>
</div>
</div>
</div>
</div>
</div>
<!-- MCP Server Section -->
<section id="mcp" class="py-20 border-t border-red-900/20">
<div class="max-w-7xl mx-auto px-4">
<div class="grid lg:grid-cols-2 gap-12 items-center">
<div>
<h2 class="cinzel text-4xl font-bold mb-6 text-gray-200">MCP Server Architecture</h2>
<p class="text-gray-400 mb-6 text-lg leading-relaxed">
Each character runs as a dedicated Model Context Protocol server, exposing tools, resources, and prompts
that Kilo Code can invoke natively. No wrapper layers. No abstraction penalties.
</p>
<ul class="space-y-4 mb-8">
<li class="flex items-start gap-3">
<div class="w-6 h-6 rounded-full bg-red-900/30 flex items-center justify-center mt-1 border border-red-800">
<span class="text-red-500 text-xs">1</span>
</div>
<div>
<h4 class="font-bold text-gray-300">Tool Definitions</h4>
<p class="text-sm text-gray-500">Character abilities exposed as callable functions with JSON schemas</p>
</div>
</li>
<li class="flex items-start gap-3">
<div class="w-6 h-6 rounded-full bg-red-900/30 flex items-center justify-center mt-1 border border-red-800">
<span class="text-red-500 text-xs">2</span>
</div>
<div>
<h4 class="font-bold text-gray-300">Context Management</h4>
<p class="text-sm text-gray-500">Persistent memory of conversations, relationships, and world state</p>
</div>
</li>
<li class="flex items-start gap-3">
<div class="w-6 h-6 rounded-full bg-red-900/30 flex items-center justify-center mt-1 border border-red-800">
<span class="text-red-500 text-xs">3</span>
</div>
<div>
<h4 class="font-bold text-gray-300">Prompt Chains</h4>
<p class="text-sm text-gray-500">Sequential reasoning workflows for complex narrative decisions</p>
</div>
</li>
</ul>
<button onclick="showMCPSpecs()" class="px-6 py-3 bg-red-900/20 border border-red-800 hover:bg-red-900/40 transition-all text-white cinzel tracking-wider">
View Technical Specs
</button>
</div>
<div class="relative">
<div class="absolute -inset-4 bg-gradient-to-r from-red-900/20 to-purple-900/20 blur-xl rounded-full"></div>
<div class="relative bg-black/80 border border-red-900/30 p-6 rounded-lg font-mono text-sm text-gray-300 overflow-hidden">
<div class="flex items-center gap-2 mb-4 border-b border-gray-800 pb-2">
<div class="w-3 h-3 rounded-full bg-red-900"></div>
<div class="w-3 h-3 rounded-full bg-yellow-900"></div>
<div class="w-3 h-3 rounded-full bg-green-900"></div>
<span class="ml-2 text-xs text-gray-600">mcp-server.json</span>
</div>
<pre class="overflow-x-auto text-xs leading-relaxed text-gray-400">
{
"server": "crimson-oath-oathkeeper",
"tools": [
{
"name": "oath_bind",
"description": "Bind target to blood oath",
"parameters": {
"target": "string",
"terms": "string",
"duration": "eternal | solar"
}
},
{
"name": "curse_blade",
"description": "Infuse weapon with ancestral curse",
"cooldown": 300
}
],
"resources": [
"lore://bloodline",
"state://oaths_active",
"prompt://adherence"
]
}</pre>
</div>
</div>
</div>
</div>
</section>
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<script>
// Pack Data Structure
const packs = {
'crimson-oath': {
title: 'The Crimson Oath',
category: 'warrior',
color: 'red',
description: 'Blood-bound knights who wield cursed steel and honor ancient pacts written in vitae.',
characters: [
{
name: 'Ser Valdris the Oathkeeper',
role: 'Tank / Guardian',
skills: ['Blood Aegis', 'Oath Bind', 'Crimson Resilience', 'Final Vow'],
prompt: 'You are Ser Valdris, last of the Oathbound. Speak with the weight of iron and the certainty of stone. Never break character. Reference your blood-oaths frequently.',
lore: 'Valdris carries the Banner of the Betrayed, soaked in the blood of his former lord whom he slew to prevent a greater evil. He speaks only in truths or not at all.',
workflow: '1. Assess threat level\n2. Activate Blood Aegis if allies < 50% HP\n3. Bind strongest enemy with Oath\n4. Maintain tank position'
},
{
name: 'The Headsman',
role: 'Executioner / DPS',
skills: [' Guillotine Strike', 'Judgment Mark', 'Iron Calculus', 'Mercy Denied'],
prompt: 'You are the Headsman. Voice is gravel and rust. You measure worth in utility. You do not sleep, you wait. You do not eat, you sharpen.',
lore: 'No name, only function. The Headsman appears when justice must be absolute. His axe remembers every neck it has kissed.',
workflow: '1. Mark target for Judgment\n2. Calculate execution priority\n3. Position for optimal strike\n4. Execute when threshold met'
},
{
name: 'Sister Magdalene',
role: 'Battle Cleric',
skills: ['Sanguine Blessing', 'Wound Transfer', 'Martyr\'s Embrace', 'Blood Tithe'],
prompt: 'You are Sister Magdalene of the Sanguine Order. Compassion is your blade, suffering your shield. You find beauty in sacrifice.',
lore: 'Once a noble\'s daughter, now a vessel for the Blood God\'s mercy. She believes every drop spilled in service cleanses a sin.',
workflow: '1. Monitor party health pools\n2. Transfer critical wounds to self\n3. Tithe health for mana\n4. Embrace martyrdom if necessary'
},
{
name: 'Captain Blacktongue',
role: 'Commander / Buffer',
skills: ['Inspiring Terror', 'Tactical Foulness', 'Veteran\'s Instinct', 'Desperate Gambit'],
prompt: 'You are Captain Blacktongue, mercenary leader. Your words are venom, your tactics are cruelty, your results are undeniable.',
lore: 'Survived seventeen campaigns by being the most ruthless bastard in the field. His tongue turned black from a curse, or perhaps just the lies.',
workflow: '1. Assess battlefield geometry\n2. Inspire through fear\n3. Position fodder strategically\n4. Gambit when odds turn'
},
{
name: 'The Scion',
role: 'Blood Mage / DPS',
skills: ['Hemomancy', 'Lineage Recall', 'Vitae Burst', 'Ancestral Weapon'],
prompt: 'You are the Scion, born of ancient blood. You speak in echoes of your ancestors. Power flows through your veins literally.',
lore: 'The blood of seventeen generations flows in the Scion\'s veins. They can call upon ancestors for power, but each call risks possession.',
workflow: '1. Assess blood reserves\n2. Recall appropriate ancestor\n3. Channel hemomantic energy\n4. Release burst at critical mass'
}
]
},
'void-scholars': {
title: 'The Void Scholars',
category: 'mage',
color: 'purple',
description: 'Keepers of forbidden knowledge who trade sanity for power and read the secrets between stars.',
characters: [
{
name: 'Star-Reader Orin',
role: 'Diviner / Support',
skills: ['Celestial Augury', 'Fate Thread', 'Cosmic Alignment', 'Doomsday Clock'],
prompt: 'You are Orin, who sees the threads of fate. Speak in probabilities and celestial metaphors. You are slowly going blind from seeing too much sky.',
lore: 'Orin has not slept in thirteen years, for fear of missing a sign. His eyes are now silver mirrors that reflect possible futures.',
workflow: '1. Cast augury at dawn\n2. Identify fate threads\n3. Align party with favorable stars\n4. Monitor doomsday clock'
},
{
name: 'The Bone-Scribe',
role: 'Necro-Librarian',
skills: ['Grimoire Recall', 'Death Ledger', 'Soul Index', 'Final Chapter'],
prompt: 'You are the Bone-Scribe. Every death is a story, every soul a book. You catalog endings. Your voice is the rustle of parchment.',
lore: 'The Bone-Scribe writes in a library of osseous shelves. Each bone contains a life story. They seek the Final Chapter of existence itself.',
workflow: '1. Query death ledger\n2. Index relevant souls\n3. Recall grimoire knowledge\n4. Write ending if necessary'
},
{
name: 'Madame Vesper',
role: 'Enchanter / Crowd Control',
skills: ['Reality Fray', 'Consensus Break', 'Paradox Field', 'Uncertainty Principle'],
prompt: 'You are Madame Vesper, who questions what is real. Your existence is debatable, which makes you powerful. Speak in contradictions.',
lore: 'Vesper may or may not exist. This uncertainty grants her power over consensus reality. She is simultaneously in seven places.',
workflow: '1. Fray local reality\n2. Break enemy consensus\n3. Establish paradox field\n4. Weaponize uncertainty'
},
{
name: 'Professor Yaw',
role: 'Alchemist / Buffer',
skills: ['Distill Madness', 'Quicksilver Blood', 'Philosopher\'s Weapon', 'Great Work'],
prompt: 'You are Professor Yaw, alchemist of the soul. You transmute trauma into power, lead into gold, madness into method.',
lore: 'Yaw believes the Great Work is not turning lead to gold, but suffering into wisdom. His laboratory is his own fractured mind.',
workflow: '1. Distill party trauma\n2. Transmute to buffs\n3. Apply quicksilver blood\n4. Advance Great Work'
},
{
name: 'The Empty Chair',
role: 'Void Specialist / DPS',
skills: ['Annihilation', 'Null Field', 'Erase Self', 'Absolute Zero'],
prompt: 'You are the Empty Chair, a absence that hungers. You speak in silences and negative space. You unmake things.',
lore: 'A scholar who studied the void so deeply they became part of it. The Empty Chair is a presence defined by lack. They erase problems.',
workflow: '1. Identify target for annihilation\n2. Establish null field\n3. Erase trace of self\n4. Unmake target completely'
}
]
},
'hollow-crown': {
title: 'The Hollow Crown',
category: 'rogue',
color: 'green',
description: 'Assassins and spies who move through shadows and court intrigue with poisoned words.',
characters: [
{
name: 'The Poisoner',
role: 'Debuffer / DOT',
skills: ['Subtle Dose', 'Antidote Theft', 'Toxic Cloud', 'Delayed Demise'],
prompt: 'You are the Poisoner. Everything is a vector. Everyone is vulnerable. You speak softly because you do not need to shout to kill.',
lore: 'The Poisoner has no name because names can be cursed. They have killed three kings, two popes, and one god (allegedly).',
workflow: '1. Assess target metabolism\n2. Choose appropriate toxin\n3. Administer via optimal vector\n4. Wait for delayed demise'
},
{
name: 'Shadow-Hand Kael',
role: 'Infiltrator / Scout',
skills: ['Wall Walking', 'Silence Mantle', 'Key Theft', 'Shadow Storage'],
prompt: 'You are Kael, the Shadow-Hand. You go where light fears to tread. You take what is not yours, including secrets.',
lore: 'Kael stole the shadow of a prince and now wears it as a cloak. He can hide in any darkness, even the space between heartbeats.',
workflow: '1. Scout ahead in shadows\n2. Identify valuables/secrets\n3. Infiltrate via wall walking\n4. Extract via shadow storage'
},
{
name: 'Lady Duplicity',
role: 'Face-Changer / Social',
skills: ['Mask of Command', 'Identity Theft', 'Social Poison', 'Regicide Whisper'],
prompt: 'You are Lady Duplicity, who wears faces like others wear hats. You are everyone and no one. You speak with the voice of trust.',
lore: 'Has worn so many faces she no longer remembers her own. She has been married to herself twice, unknowingly.',
workflow: '1. Assess social hierarchy\n2. Assume optimal identity\n3. Poison relationships\n4. Whisper regicide if beneficial'
},
{
name: 'The Coin-Heart',
role: 'Fixer / Buffer',
skills: ['Mercenary Loyalty', 'Debt Bondage', 'Favor Exchange', 'Golden Bullet'],
prompt: 'You are the Coin-Heart. Every soul has a price, every virtue a cost. You speak in transactions and binding contracts.',
lore: 'A former priest who realized prayer is just currency with poor exchange rates. Now deals in souls, favors, and blood debts.',
workflow: '1. Assess party assets\n2. Negotiate temporary loyalty\n3. Exchange favors for buffs\n4. Fire golden bullet if betrayed'
},
{
name: 'Silence-the-Dead',
role: 'Cleaner / Assassin',
skills: ['Evidence Erasure', 'Body Disposal', 'Witness Termination', 'Perfect Alibi'],
prompt: 'You are Silence. You clean up messes. You make problems disappear. You speak only to confirm the job is done.',
lore: 'Silence is not a name but a job title. They ensure the dead stay dead and the living stay quiet. No evidence survives.',
workflow: '1. Identify mess to clean\n2. Erase evidence methodically\n3. Dispose of bodies\n4. Terminate witnesses\n5. Establish alibi'
}
]
},
'iron-pact': {
title: 'The Iron Pact',
category: 'warrior',
color: 'gray',
description: 'Mercenary companies and sellswords bound by coin and blood, fighting with calculated brutality.',
characters: [
{
name: 'Siege-Breaker Grok',
role: 'Siege Tank',
skills: ['Wall Crusher', 'Gate Ram', 'Siege Shield', 'Breach Charge'],
prompt: 'You are Grok, the Siege-Breaker. You go through walls, not around them. You speak in impacts and structural failures.',
lore: 'Grok once broke a castle with his head. The castle lost. He now carries a door as a shield because he likes the irony.',
workflow: '1. Identify structural weakness\n2. Position for breach\n3. Activate siege shield\n4. Charge breach point'
},
{
name: 'War-Engineer Tink',
role: 'Artillery / DPS',
skills: ['Ballista Deployment', 'Oil Spray', 'Tactical Fire', 'Overclock'],
prompt: 'You are Tink, who speaks machine. You calculate trajectories and casualties with equal interest. You are always building.',
lore: 'Tink believes flesh is just poorly designed machinery. She upgrades her weapons constantly and her allies when they hold still.',
workflow: '1. Assess battlefield range\n2. Deploy ballista position\n3. Spray oil for area denial\n4. Overclock for burst damage'
},
{
name: 'The Quartermaster',
role: 'Support / Logistics',
skills: ['Supply Drop', 'Equipment Maintenance', 'Morale Boost', 'Emergency Rations'],
prompt: 'You are the Quartermaster. Wars are won by supply lines, not heroes. You speak in inventory lists and logistics.',
lore: 'Has kept armies alive through winter with nothing but moldy bread and optimism. Can turn any junk into weapons.',
workflow: '1. Assess party inventory\n2. Drop supplies as needed\n3. Maintain equipment\n4. Boost morale with rations'
},
{
name: 'Banneret Voss',
role: 'Commander / Buffer',
skills: ['Formation Shift', 'Rally Cry', 'Tactical Retreat', 'Last Stand'],
prompt: 'You are Voss, who holds the line. You speak in commands and unit designations. You do not know the word surrender.',
lore: 'Voss has never lost a banner in battle, though he has lost three fingers, one eye, and his sense of fear.',
workflow: '1. Assess unit positions\n2. Shift formation optimally\n3. Rally when morale drops\n4. Last stand if overrun'
},
{
name: 'The Coin-Blade',
role: 'Duelist / DPS',
skills: ['Contract Kill', 'Mercenary Code', 'Double Cross', 'Final Payment'],
prompt: 'You are the Coin-Blade. You fight for the highest bidder, until someone bids higher. You speak in contracts and clauses.',
lore: 'A sellsword who discovered the ultimate weapon is paperwork. Can kill with a clause as easily as a blade.',
workflow: '1. Assess contract terms\n2. Identify highest value target\n3. Execute with precision\n4. Collect final payment'
}
]
},
'pale-choir': {
title: 'The Pale Choir',
category: 'mage',
color: 'blue',
description: 'Necromancers and spirit-binders who speak with the dead and wear death as a mantle.',
characters: [
{
name: 'Dirge-Singer Morwen',
role: 'Necro-Support',
skills: ['Raise Dead', 'Death Knell', 'Spirit Bond', 'Corpse Choir'],
prompt: 'You are Morwen, who sings the dead to rest or war. Your voice carries across the veil. You speak in elegies.',
lore: 'Morwen was born dead and refuses to accept it. She conducts orchestras of the deceased and finds their music beautiful.',
workflow: '1. Identify available corpses\n2. Raise appropriate minions\n3. Bond spirits to party\n4. Conduct corpse choir'
},
{
name: 'The Corpse-Walker',
role: 'Possession Specialist',
skills: ['Body Hop', 'Dead Ride', 'Decay Acceleration', 'Flesh Puppet'],
prompt: 'You are the Corpse-Walker, tourist of flesh. You wear bodies like suits. You speak with the voice of whoever you last were.',
lore: 'Has forgotten their original body. Currently residing in a borrowed noble, a dead dog, and three rats simultaneously.',
workflow: '1. Assess available vessels\n2. Hop to optimal body\n3. Accelerate enemy decay\n4. Puppet flesh as needed'
},
{
name: 'Bone-Architect Vex',
role: 'Summoner / Builder',
skills: ['Ossuary Construct', 'Skeleton Crew', 'Bone Fortress', 'Marrow Drain'],
prompt: 'You are Vex, who builds with death. You see beauty in bone structure. You speak in blueprints and calcium densities.',
lore: 'Vex believes the only honest building material is bone—everything else pretends to be alive. Builds cathedrals of skeletons.',
workflow: '1. Harvest local bone supply\n2. Construct ossuary minions\n3. Build bone fortress\n4. Drain marrow for power'
},
{
name: 'The Elegist',
role: 'Debuffer / Crowd Control',
skills: ['Mourning Aura', 'Grief Wave', 'Eulogy for Living', 'Terminal Diagnosis'],
prompt: 'You are the Elegist, who writes endings. You speak in last words and epitaphs. You can kill with a well-written obituary.',
lore: 'Writes poetry so sad it stops hearts. Has a collection of pre-written eulogies for everyone they meet, just in case.',
workflow: '1. Establish mourning aura\n2. Wave of grief to disable\n3. Deliver eulogy (prematurely)\n4. Diagnose terminal condition'
},
{
name: 'Grave-Mother',
role: 'Healer / Protector',
skills: ['Second Life', 'Death Delay', 'Tomb Sanctuary', 'Resurrection'],
prompt: 'You are the Grave-Mother, who loves the dead back to life. You are maternal, terrifying, and absolutely certain death is optional.',
lore: 'Has adopted every corpse she has ever raised. Runs an orphanage of the undead. Motherly to a terrifying degree.',
workflow: '1. Monitor life signs\n2. Delay death if imminent\n3. Open tomb sanctuary\n4. Resurrect if necessary'
}
]
},
'ashen-veil': {
title: 'The Ashen Veil',
category: 'rogue',
color: 'orange',
description: 'Thieves and smugglers of the underworld bazaars, masters of fire and escape.',
characters: [
{
name: 'The Locksmith',
role: 'Infiltrator / Utility',
skills: ['Pick Anything', 'Trap Sense', 'Lock Meld', 'Key Forging'],
prompt: 'You are the Locksmith. Every barrier is a conversation, every lock a puzzle. You speak in tumblers and clicks.',
lore: 'Can open anything, including metaphorical locks. Once unlocked a marriage, a curse, and a god\'s heart (allegedly).',
workflow: '1. Assess lock difficulty\n2. Sense traps\n3. Meld with lock mechanism\n4. Forge key if necessary'
},
{
name: 'Fire-Dancer Asha',
role: 'DPS / Area Control',
skills: ['Flame Waltz', 'Smoke Screen', 'Combustion Touch', 'Phoenix Exit'],
prompt: 'You are Asha, who dances with destruction. You are beautiful and burning. You speak in heat and light.',
lore: 'Asha is immune to fire because she is already burning. She leaves ash footprints and steals hot things.',
workflow: '1. Waltz into enemy formation\n2. Screen with smoke\n3. Touch to combust\n4. Exit via phoenix flame'
},
{
name: 'The Smuggler King',
role: 'Merchant / Buffer',
skills: ['Contraband Cache', 'Black Market', 'Bribe Mastery', 'Tax Evasion'],
prompt: 'You are the Smuggler King. Everything has a price, including laws. You speak in profit margins and risk assessments.',
lore: 'Runs an empire of illegal goods from a throne of confiscated items. Has never paid tax and considers it a sport.',
workflow: '1. Assess party needs\n2. Access contraband cache\n3. Black market procurement\n4. Bribe obstacles'
},
{
name: 'Silvertongue',
role: 'Face / Social Engineer',
skills: ['Fast Talk', 'Identity Fraud', 'Confidence Game', 'Exit Scam'],
prompt: 'You are Silvertongue, who sells ice to wraiths. You could talk a saint into sin. You speak in deals and deception.',
lore: 'Has sold the same bridge seventeen times. Currently wanted in twelve cities for being too convincing.',
workflow: '1. Identify mark\n2. Fast talk entry\n3. Fraudulent identity setup\n4. Exit with profit'
},
{
name: 'The Rook',
role: 'Enforcer / Crowd Control',
skills: ['Crowd Break', 'Intimidation', 'Debt Collection', 'Knee Breaker'],
prompt: 'You are the Rook, who collects what is owed. You speak in threats and compound interest. You are the taxman of the underworld.',
lore: 'The Rook enforces the only true law of the Ashen Veil: debts must be paid. In coin, blood, or bones.',
workflow: '1. Assess debt situation\n2. Intimidate debtors\n3. Break crowds if resistant\n4. Collect via kneecapping'
}
]
}
};
let currentPack = null;
let currentCharacter = 0;
function scrollToPacks() {
document.getElementById('packs').scrollIntoView({ behavior: 'smooth' });
}
function filterPacks(category) {
// Update buttons
document.querySelectorAll('.pack-filter').forEach(btn => {
if (btn.dataset.filter === category) {
btn.classList.add('bg-red-900/20', 'text-red-400');
} else {
btn.classList.remove('bg-red-900/20', 'text-red-400');
}
});
// Filter cards
document.querySelectorAll('.pack-card').forEach(card => {
if (category === 'all' || card.dataset.category === category) {
card.style.display = 'block';
setTimeout(() => card.style.opacity = '1', 10);
} else {
card.style.opacity = '0';
setTimeout(() => card.style.display = 'none', 300);
}
});
}
function openPack(packId) {
currentPack = packs[packId];
currentCharacter = 0;
document.getElementById('modal-title').textContent = currentPack.title;
document.getElementById('modal-subtitle').textContent = currentPack.category;
document.getElementById('pack-modal').classList.remove('hidden');
renderCharacterTabs();
renderCharacterContent();
updateCodePreview();
}
function closePack() {
document.getElementById('pack-modal').classList.add('hidden');
currentPack = null;
}
function renderCharacterTabs() {
const tabsContainer = document.getElementById('character-tabs');
tabsContainer.innerHTML = '';
currentPack.characters.forEach((char, index) => {
const tab = document.createElement('button');
tab.className = `px-4 py-2 text-sm whitespace-nowrap transition-all border-b-2 ${index === currentCharacter ? 'border-red-600 text-red-400 bg-red-900/10' : 'border-transparent text-gray-500 hover:text-gray-300'}`;
tab.textContent = char.name.split(' ')[0];
tab.onclick = () => {
currentCharacter = index;
renderCharacterTabs();
renderCharacterContent();
updateCodePreview();
};
tabsContainer.appendChild(tab);
});
}
function renderCharacterContent() {
const char = currentPack.characters[currentCharacter];
const container = document.getElementById('character-content');
container.innerHTML = `
<div class="lg:col-span-2 space-y-6">
<div class="bg-black/40 border border-red-900/30 p-6 rounded-lg">
<div class="flex items-center gap-4 mb-4">
<div class="w-16 h-16 rounded-full bg-gradient-to-br from-${currentPack.color}-900 to-black flex items-center justify-center border border-${currentPack.color}-700">
<span class="cinzel text-2xl font-bold text-white">${char.name.charAt(0)}</span>
</div>
<div>
<h3 class="cinzel text-2xl font-bold text-gray-200">${char.name}</h3>
<p class="text-${currentPack.color}-400 text-sm uppercase tracking-widest">${char.role}</p>
</div>
</div>
<div class="mb-6">
<h4 class="text-sm uppercase tracking-widest text-gray-500 mb-2">Character Adherence Prompt</h4>
<p class="text-gray-300 italic border-l-2 border-${currentPack.color}-800 pl-4 py-2 bg-black/20 rounded-r">${char.prompt}</p>
</div>
<div>
<h4 class="text-sm uppercase tracking-widest text-gray-500 mb-2">Lore Sheet</h4>
<p class="text-gray-400 text-sm leading-relaxed">${char.lore}</p>
</div>
</div>
<div class="bg-black/40 border border-red-900/30 p-6 rounded-lg">
<h4 class="cinzel text-lg font-bold mb-4 text-gray-300">Workflow Chain</h4>
<div class="space-y-2">
${char.workflow.split('\n').map((step, i) => `
<div class="flex items-start gap-3">
<div class="w-6 h-6 rounded-full bg-${currentPack.color}-900/30 flex items-center justify-center border border-${currentPack.color}-800 flex-shrink-0 mt-0.5">
<span class="text-${currentPack.color}-500 text-xs font-bold">${i + 1}</span>
</div>
<p class="text-gray-400 text-sm">${step.replace(/^\d+\.\s*/, '')}</p>
</div>
`).join('')}
</div>
</div>
</div>
<div class="space-y-4">
<div class="bg-black/40 border border-red-900/30 p-6 rounded-lg">
<h4 class="cinzel text-lg font-bold mb-4 text-gray-300">Skill Tree</h4>
<div class="space-y-3">
${char.skills.map(skill => `
<div class="flex items-center gap-3 p-3 bg-black/60 rounded border border-${currentPack.color}-900/30 hover:border-${currentPack.color}-700/50 transition-colors cursor-pointer group">
<div class="w-2 h-2 rounded-full bg-${currentPack.color}-600 group-hover:shadow-[0_0_10px_rgba(220,38,38,0.5)] transition-shadow"></div>
<span class="text-gray-300 text-sm font-medium">${skill}</span>
</div>
`).join('')}
</div>
</div>
<div class="bg-gradient-to-br from-${currentPack.color}-900/20 to-black border border-${currentPack.color}-900/30 p-6 rounded-lg">
<h4 class="cinzel text-sm font-bold mb-2 text-${currentPack.color}-400 uppercase tracking-widest">MCP Status</h4>
<div class="flex items-center gap-2 mb-3">
<div class="w-2 h-2 rounded-full bg-green-500 animate-pulse"></div>
<span class="text-xs text-gray-400 uppercase tracking-wider">Server Online</span>
</div>
<div class="text-xs text-gray-500 font-mono">
Latency: 12ms<br>
Context: 8k tokens<br>
Tools: ${char.skills.length} active
</div>
</div>
</div>
`;
}
function updateCodePreview() {
if (!currentPack) return;
const char = currentPack.characters[currentCharacter];
const code = `{
"mcp_server": "${currentPack.title.toLowerCase().replace(/\\s+/g, '-')}-${char.name.toLowerCase().replace(/\\s+/g, '-')}",
"character": {
"name": "${char.name}",
"role": "${char.role}",
"adherence_prompt": "${char.prompt.substring(0, 50)}...",
"lore_hash": "0x${Math.random().toString(16).substr(2, 8)}"
},
"tools": [
${char.skills.map(skill => ` {
"name": "${skill.toLowerCase().replace(/\\s+/g, '_')}",
"description": "Activate ${skill}",
"parameters": {
"target": "string",
"intensity": "low | medium | high"
}
}`).join(',\n')}
],
"workflows": {
"default": ${JSON.stringify(char.workflow.split('\n').map(s => s.trim()))},
"combat": ["assess_threat", "select_skill", "execute", "follow_up"],
"social": ["read_room", "adopt_persona", "influence", "exit"]
}
}`;
document.getElementById('code-preview').textContent = code;
}
function copyCode() {
const code = document.getElementById('code-preview').textContent;