|
907 | 907 | <WarningLevel>Level3</WarningLevel> |
908 | 908 | <Optimization>Disabled</Optimization> |
909 | 909 | <SDLCheck>true</SDLCheck> |
910 | | - <PreprocessorDefinitions>REGAMEDLL_ADD;REGAMEDLL_API;REGAMEDLL_FIXES;REGAMEDLL_SELF;UNICODE_FIXES;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
| 910 | + <PreprocessorDefinitions>REGAMEDLL_ADD;REGAMEDLL_API;REGAMEDLL_SSE;REGAMEDLL_FIXES;REGAMEDLL_SELF;UNICODE_FIXES;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
911 | 911 | <FloatingPointModel>Fast</FloatingPointModel> |
912 | 912 | <AdditionalOptions>/arch:IA32 %(AdditionalOptions)</AdditionalOptions> |
913 | 913 | <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> |
|
943 | 943 | <WarningLevel>Level3</WarningLevel> |
944 | 944 | <Optimization>Full</Optimization> |
945 | 945 | <SDLCheck>true</SDLCheck> |
946 | | - <PreprocessorDefinitions>REGAMEDLL_ADD;REGAMEDLL_API;REGAMEDLL_FIXES;REGAMEDLL_SELF;REGAMEDLL_CHECKS;UNICODE_FIXES;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
| 946 | + <PreprocessorDefinitions>REGAMEDLL_ADD;REGAMEDLL_SSE;REGAMEDLL_API;REGAMEDLL_FIXES;REGAMEDLL_SELF;REGAMEDLL_CHECKS;UNICODE_FIXES;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
947 | 947 | <FloatingPointModel>Fast</FloatingPointModel> |
948 | 948 | <AdditionalOptions>/arch:IA32 %(AdditionalOptions)</AdditionalOptions> |
949 | 949 | <RuntimeLibrary>MultiThreaded</RuntimeLibrary> |
|
988 | 988 | <WarningLevel>Level3</WarningLevel> |
989 | 989 | <Optimization>Full</Optimization> |
990 | 990 | <SDLCheck>true</SDLCheck> |
991 | | - <PreprocessorDefinitions>PLAY_GAMEDLL;REGAMEDLL_SELF;REGAMEDLL_API;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
| 991 | + <PreprocessorDefinitions>PLAY_GAMEDLL;REGAMEDLL_SELF;REGAMEDLL_API;REGAMEDLL_SSE;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
992 | 992 | <FloatingPointModel>Precise</FloatingPointModel> |
993 | 993 | <AdditionalOptions>/arch:IA32 %(AdditionalOptions)</AdditionalOptions> |
994 | 994 | <RuntimeLibrary>MultiThreaded</RuntimeLibrary> |
|
1033 | 1033 | <WarningLevel>Level3</WarningLevel> |
1034 | 1034 | <Optimization>Disabled</Optimization> |
1035 | 1035 | <SDLCheck>true</SDLCheck> |
1036 | | - <PreprocessorDefinitions>PLAY_GAMEDLL;REGAMEDLL_SELF;REGAMEDLL_CHECKS;REGAMEDLL_API;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
| 1036 | + <PreprocessorDefinitions>PLAY_GAMEDLL;REGAMEDLL_SELF;REGAMEDLL_CHECKS;REGAMEDLL_API;REGAMEDLL_SSE;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
1037 | 1037 | <FloatingPointModel>Precise</FloatingPointModel> |
1038 | 1038 | <AdditionalOptions>/arch:IA32 %(AdditionalOptions)</AdditionalOptions> |
1039 | 1039 | <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> |
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