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Add mp_show_hintmessages cvar to block hint messages server-side
Allows servers to suppress all Hint_* messages (HintMessageEx queue)
without a plugin. Default 1 keeps vanilla behavior.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -74,6 +74,7 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
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| mp_show_radioicon | 1 | 0 | 1 | Show radio icon.<br/>`0` disabled<br/>`1` enabled |
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| mp_show_scenarioicon | 0 | 0 | 1 | Show scenario icon in HUD such as count of alive hostages or ticking bomb.<br/>`0` disabled<br/>`1` enabled |
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| mp_show_bomb_timer | 0 | 0 | 1 | Show the time until the planted bomb explodes on the HUD round timer.<br/>`0` disabled<br/>`1` enabled (when the bomb is planted, the round timer shows the C4 countdown) |
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| mp_show_hintmessages | 1 | 0 | 1 | Send hint messages (Hint_*) to clients.<br/>`0` disabled (hints are blocked server-side)<br/>`1` enabled |
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| mp_old_bomb_defused_sound | 1 | 0 | 1 | Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused<br/>`0` disabled<br/>`1` enabled |
| sv_alltalk | 0 | 0 | 5 | When players can hear each other ([further explanation](../../wiki/sv_alltalk)).<br/>`0` dead don't hear alive<br/>`1` no restrictions<br/>`2` teammates hear each other<br/>`3` Same as 2, but spectators hear everybody<br/>`4` alive hear alive, dead hear dead and alive.<br/>`5` alive hear alive teammates, dead hear dead and alive.
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