https://github.com/rehlds/ReGameDLL_CS/blob/f9969aceab95783a537902282d127d4c88daf5ae/regamedll/pm_shared/pm_shared.cpp#L2729-L2735 Should the boundary check the Z axis instead of the X axis?
ReGameDLL_CS/regamedll/pm_shared/pm_shared.cpp
Lines 2729 to 2735 in f9969ac
Should the boundary check the Z axis instead of the X axis?