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Pull requests: rehlds/ReGameDLL_CS
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Add
mp_hostage_fear cvar to control improved hostage AI fear reactions
#1167
opened Jul 5, 2026 by
belomaxorka
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Add
mp_show_hintmessages cvar to allow blocking hint messages server-side
#1166
opened Jul 4, 2026 by
belomaxorka
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Add
mp_show_bomb_timer cvar: show C4 countdown on the HUD round timer
#1164
opened Jul 3, 2026 by
belomaxorka
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Add
mp_knife_wall_sparks cvar: spark effect when a knife hits a wall
#1163
opened Jul 3, 2026 by
belomaxorka
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Fix improved hostages AI freezing after map change when bots are disabled
#1162
opened Jul 3, 2026 by
belomaxorka
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Prevent AddMultiDamage execution with zero/negative damage
#1103
opened Aug 10, 2025 by
dystopm
Contributor
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Don't check the number of spawns in deathmatch
#1082
opened Jun 17, 2025 by
jonatan1024
Contributor
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Implement CSGameRules::PlayerRelationship hook
#1081
opened Jun 10, 2025 by
JUNESYNGOTOFLEX
Contributor
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Bots won't react to player shooting at them while mp_friendlyfire is 0
#1054
opened Feb 17, 2025 by
Huga22118
Contributor
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Fix: fall punchangle value and axis
Type: 🧬 bug in original GameDLL
An error that could not be fixed by GameDLL.
#996
opened Aug 14, 2024 by
wopox1337
Member
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Add new The issue will not be fixed; the task is closed.
Status: 📦 closed
Issue is closed with some resolution.
Cvar to control whether scoreboard_bug is enabled
Resolution: 🚫 wontfix
#978
opened Jul 28, 2024 by
jonathan-up
Contributor
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delta.lst player maximum origin raised to +-32768 unit
#953
opened Mar 2, 2024 by
khanghugo
Contributor
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feat(SwitchTeam): add of bomb removal on team switch
#895
opened Nov 13, 2023 by
Javekson
Contributor
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New entity: Low priority tasks that can be postponed for the future.
Status: 🛟 help wanted
Help wanted.
Status: 🕹️ on hold
Task temporarily on hold.
Type: 🚀 enhancement
Improvement or addition of a new feature.
trigger_bomb_reset
Priority: 🕒 low
Add CVar: Low priority tasks that can be postponed for the future.
Status: 🚧 in progress
Task currently being worked on.
Type: 🚀 enhancement
Improvement or addition of a new feature.
mp_max_alive_name_changes
Priority: 🕒 low
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