Skip to content

Releases: reignstudios/Unity3D-XRInput

v1.5.1

Choose a tag to compare

@zezba9000 zezba9000 released this 07 May 00:58

Updated to newer Unity namespaces

v1.5.0

Choose a tag to compare

@zezba9000 zezba9000 released this 07 May 00:28

More ignore SDK options and fixes

1.4.0

Choose a tag to compare

@zezba9000 zezba9000 released this 26 Jul 22:07

Pico 2, 3 & 4 support
Namespace changes

1.3.2

Choose a tag to compare

@zezba9000 zezba9000 released this 14 Nov 23:22

OculusXR detection.
Missing OculusXR touch inputs
Allow you to disable OpenXR detection.

1.1.1

Choose a tag to compare

@zezba9000 zezba9000 released this 14 Nov 00:52

Allow all info logs to be disabled.
Add virtual button threshold.
Potential null-ref fixes.

Added state group support (for disabling Input outside UI for example while maintaining consistent input states in game when switching back and forth) [Experimental & needs docs].

1.0.11

Choose a tag to compare

@zezba9000 zezba9000 released this 19 Aug 02:14

Added missing 'XRINPUT_DISABLE_STEAMVR' script define symbol support.
Now compiles in its own lib.

1.0.10

Choose a tag to compare

@zezba9000 zezba9000 released this 09 Aug 22:38

Fixed race conditions

1.0.9

Choose a tag to compare

@zezba9000 zezba9000 released this 25 Jun 00:16
  • HTC Vive Cosmos support. NOTE: OpenVR has full support. while OpenXR bumpers don't work & touch virtualized.
  • Added missing virtual touch support.
  • Auto haptic index now just sets to 0.

1.0.8

Choose a tag to compare

@zezba9000 zezba9000 released this 22 Jun 00:54

PicoXR support

1.0.7

Choose a tag to compare

@zezba9000 zezba9000 released this 08 Jun 22:06

Added HTC Vive Wave support