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Dialog Helpers
With Blutilities we are now able to create powerful editor tools right in blueprints, harnessing blueprint function libraries to create execution flows to solve editor problems. Being able to bring up dialogs to report errors or request user input extends Blutilities in a positive way. Here are a couple of examples of what you can expect from these functions.
Create a modal message dialog window


Open a file dialog

Save a file dialog

An example of selecting a bunch of txt file paths and creating a dialog window with the results


A message dialog with a bunch of button configurations


Opens a dialog containing a details panel of an object. This is useful for creating your own import windows. An object reference is returned for your object which will be modified based on the users changes made in the details panel.


