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Quake 2 Map to FBX

A simple program for exporting Quake 2 map format files to FBX. FBX is a data exchange format commonly used by modern game engines and 3D modeling software. This tool is being created just for fun. If you are a game hacker who wants to mess around with the Vampire maps in a 3D software, this is the tool for you.

Here is an example exported from the tool. It is the Prague North Quarter from Vampire the Masquerade : Redemption : alt tag

Features:

  • Exports all brushes into polygonal objects
  • Exports texture coordinates
  • Creates an FBX containing a scene of the map file for viewing in a 3D editing software

Future Features:

  • Remove all faces which are not visible from within the hull of the map

How I made it:

I downloaded the quake 2 QE4 source code and used it as a reference for properly exporting the mesh data from the Quake 2 map files. I used the Autodesk python FBX SDK to create the FBX file.

What you need:

  • A map file created with a QuakeEd4 based map editor (Embrace, QE4, QERadiant, WorldCraft)
  • Textures found in the VtMR texture archive or the Quake 2 texture archive
  • The FBX SDK and FBX python SDK installed
  • Python Pillow Imaging Library 2.8.1 or greater