-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathtypes.ts
More file actions
231 lines (206 loc) · 5.87 KB
/
types.ts
File metadata and controls
231 lines (206 loc) · 5.87 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
import React from 'react';
export type DataType = 'int' | 'float' | 'bool' | 'pointer' | 'byte' | 'string' | 'vector3' | 'array';
export interface MemoryTarget {
key: string;
label: string;
type: DataType;
offset: number;
isStatic?: boolean;
}
export interface SideQuest {
id: number;
title: string;
filename: string;
description: string;
objective: (state: GameState) => boolean;
memoryLayout: MemoryTarget[];
initialState: Record<string, any>;
component: React.FC<{ state: any }>; // The visual "Target App"
}
export interface Level {
id: number;
title: string;
description: string;
requiredSkill: string;
objective: (state: GameState) => boolean;
update?: (state: GameState) => Partial<GameState>;
hint: string;
tutorPersona: string;
memoryLayout: MemoryTarget[];
initialState?: Partial<GameState>;
platforms?: Platform[];
hazards?: Hazard[];
}
export interface ChatMessage {
role: 'user' | 'model';
text: string;
mode?: 'Observer' | 'Tinkerer' | 'Analyst';
}
export interface Enemy {
id: string;
x: number;
y: number;
active: boolean;
type: 'agent' | 'sentinel' | 'packet' | 'debugger_target' | 'checker';
}
export interface Platform {
id: string;
x: number;
y: number;
width: number;
height: number;
type: 'static' | 'moving_h' | 'moving_v' | 'vanishing' | 'conveyor' | 'function' | 'table' | 'index' | 'branch' | 'pointer_node' | 'stack_block' | 'heap_block' | 'jump_pad' | 'trampoline';
}
export interface Hazard {
id: string;
x: number;
y: number;
width: number;
height: number;
damage: number;
type: 'spike' | 'laser' | 'void' | 'firewall' | 'conflict' | 'integrity_field' | 'canary_trip';
}
export interface Packet {
id: string;
type: 'TCP' | 'UDP' | 'HTTP';
source: string;
destination: string;
isMalicious: boolean;
progress: number;
lane: number;
payload?: string; // Added for packet editing
}
export interface ASMInstruction {
address: string;
instruction: string;
bytes: string;
opcodes?: string;
explanation?: string; // Educational reinforcement
}
export interface ASMFunction {
id: string;
code: ASMInstruction[];
}
export interface Gadget {
address: string;
instruction: string;
type: 'pop' | 'mov' | 'arithmetic' | 'syscall' | 'pivot';
}
export interface CodexEntry {
id: string;
title: string;
category: 'MEM' | 'ASM' | 'NET' | 'KER';
content: string;
requiredLevel: number;
}
export interface FuzzerState {
isRunning: boolean;
casesTested: number;
crashesFound: number;
coverage: number; // 0-100%
mutationRate: number; // 0-1.0
strategy: 'bitflip' | 'havoc' | 'format';
log: string[];
}
export interface GameState {
// --- MAIN QUEST STATE ---
level: number;
playerX: number;
playerY: number;
health: number;
ammo: number;
score: number;
isAdmin: boolean;
isNopEnabled: boolean;
inventory: string[];
sortValue1: number;
sortValue2: number;
sortValue3: number;
enemies: Enemy[];
platforms: Platform[];
hazards: Hazard[];
packets: Packet[];
heap: any[];
stack: string[];
maxStackSize: number;
isGameOver: boolean;
baseAddress: string;
gameTick: number;
activeTool: string;
monitorTab: string;
chatHistory: ChatMessage[];
asmFunctions: ASMFunction[];
doorLocked: boolean;
mutexLocked: boolean;
title: string;
githubUrl: string;
multiStageStatus: boolean[];
eip: string;
esp: string;
payload: string;
activeROPChain: string[];
gadgetDatabase: Gadget[];
pointerChainBase: string;
luaScript: string;
scriptRunning: boolean;
// Advanced fields
integrityCheckTimer?: number;
debugDetected?: boolean;
jumpTableCorrupted?: boolean;
serialInput?: string;
xorKey?: number;
canaryValue?: number;
libcBase?: string;
kernelMode?: boolean;
relroLevel?: 'NONE' | 'PARTIAL' | 'FULL';
// Knowledge Reinforcement
unlockedCodex: string[]; // IDs of unlocked entries
// Visual Debugging
espEnabled: boolean;
showHitboxes: boolean;
// --- NEW TOOL STATE ---
fuzzer: FuzzerState;
// --- SIDE QUEST STATE (The Archives) ---
sideQuestIndex: number; // Current Side Quest (0-40)
isArchiveOpen: boolean; // Is the window visible?
archiveMemory: Record<string, any>; // Separate memory space for side quests
// --- AGENT INTERDICTION (MalwareTech Scenario) ---
agentInterdictionActive: boolean; // Has the player been traced?
interdictionStage: number; // 0-10 (11 Labs total)
compliance: number; // 0.0 to 1.0 (How much are you working for the Agents?)
agentInterdictionCompleted: boolean; // Has player beaten it once? (prevents forced reruns)
// --- PHREAKING (Easter Egg / Bypass) ---
phreakingActive: boolean;
phreakingStage: number; // 0: BlueBox, 1: RedBox, 2: WarDial
dialBuffer?: string; // Phone number buffer for phreaking
watchdogHeat?: number; // Heat level (0-100) for phreaking surveillance
phreakingUnlocks?: {
rcmacScriptUnlocked?: boolean;
frameTechIDs?: boolean;
sacramentoBridgeDialed?: boolean;
capnCrunchUnlocked?: boolean;
zeroDay2112?: boolean;
matrixHardlineUsed?: boolean;
};
lena151ChallengesCompleted?: number; // Number of Lena151 challenges completed
// --- EASTER EGGS / EXTRAS ---
basementOpen: boolean; // The '31337' secret room
retroMode: boolean; // "1999" Konami Code Mode
bsodActive: boolean; // Blue Screen Prank
ghostMode: boolean; // Fourth wall break
damageTakenTotal: number; // To track 0 damage runs
activeTheme?: 'matrix' | 'phosphor' | 'kernel_gold' | 'midnight'; // UI Theme
unlockedThemes?: string[]; // Array of unlocked theme IDs
mentorChannelUnlocked?: boolean; // Secret IRC channel
sacBridgeUnlocked?: boolean; // Sacramento Bridge IRC
// --- LEARNING VALIDATION ---
attemptHistory: {
scannedAddresses: string[];
modifiedKeys: string[];
incorrectAttempts: number;
hintsUsed: number;
};
levelStartTime: number;
levelSolveTime: number;
perfectRun: boolean;
}