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ReferencedAssetLoader.swift
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165 lines (147 loc) · 4.27 KB
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import NitroModules
import RiveRuntime
struct FileAndCache {
var file: RiveFile
var cache: [String: RiveFileAsset]
}
func createAssetFileError(_ assetName: String) -> NitroRiveError {
return NitroRiveError.fileNotFound(message: "Could not load Rive asset: \(assetName)")
}
final class ReferencedAssetLoader {
private var activeLoadCount = 0
private var activeFileRef: RiveFile?
func setFileRef(_ file: RiveFile) {
activeFileRef = file
}
private func retainFile() {
activeLoadCount += 1
}
private func releaseFile() {
dispatchPrecondition(condition: .onQueue(.main))
activeLoadCount -= 1
if activeLoadCount <= 0 {
activeLoadCount = 0
activeFileRef = nil
}
}
private func handleRiveError(error: Error) {
RCTLogError("\(error)")
}
private func processAssetBytes(
_ data: Data, asset: RiveFileAsset, factory: RiveFactory, completion: @escaping () -> Void
) {
if data.isEmpty == true {
completion()
return
}
DispatchQueue.global(qos: .background).async {
switch asset {
case let imageAsset as RiveImageAsset:
let decodedImage = factory.decodeImage(data)
DispatchQueue.main.async {
imageAsset.renderImage(decodedImage)
completion()
}
case let fontAsset as RiveFontAsset:
let decodedFont = factory.decodeFont(data)
DispatchQueue.main.async {
fontAsset.font(decodedFont)
completion()
}
case let audioAsset as RiveAudioAsset:
guard let decodedAudio = factory.decodeAudio(data) else {
DispatchQueue.main.async {
completion()
}
return
}
DispatchQueue.main.async {
audioAsset.audio(decodedAudio)
completion()
}
default:
DispatchQueue.main.async {
completion()
}
}
}
}
private func handlePreloadedImage(
_ image: any HybridRiveImageSpec, asset: RiveFileAsset, completion: @escaping () -> Void
) {
guard let imageAsset = asset as? RiveImageAsset,
let hybridImage = image as? HybridRiveImage
else {
completion()
return
}
imageAsset.renderImage(hybridImage.renderImage)
completion()
}
private func loadAssetInternal(
source: ResolvedReferencedAsset, asset: RiveFileAsset, factory: RiveFactory,
completion: @escaping () -> Void
) {
if let preloadedImage = source.image {
handlePreloadedImage(preloadedImage, asset: asset, completion: completion)
return
}
let dataSource: DataSource
do {
guard let resolved = try DataSourceResolver.resolve(from: source) else {
completion()
return
}
dataSource = resolved
} catch {
handleRiveError(error: error)
completion()
return
}
Task {
do {
let data = try await dataSource.createLoader().load(from: dataSource)
await MainActor.run {
self.processAssetBytes(data, asset: asset, factory: factory, completion: completion)
}
} catch {
await MainActor.run {
self.handleRiveError(error: error)
completion()
}
}
}
}
func loadAsset(
source: ResolvedReferencedAsset, asset: RiveFileAsset, factory: RiveFactory,
completion: @escaping () -> Void
) {
loadAssetInternal(source: source, asset: asset, factory: factory, completion: completion)
}
func createCustomLoader(
referencedAssets: ReferencedAssetsType?, cache: SendableRef<ReferencedAssetCache>,
factory factoryOut: SendableRef<RiveFactory?>
)
-> LoadAsset?
{
guard let referencedAssets = referencedAssets, let referencedAssets = referencedAssets.data
else {
return nil
}
return { [weak self] (asset: RiveFileAsset, _: Data, factory: RiveFactory) -> Bool in
let assetByUniqueName = referencedAssets[asset.uniqueName()]
guard let assetData = assetByUniqueName ?? referencedAssets[asset.name()] else {
return false
}
cache.value[asset.uniqueName()] = asset
factoryOut.value = factory
self?.retainFile()
self?.loadAssetInternal(
source: assetData, asset: asset, factory: factory,
completion: { [weak self] in
self?.releaseFile()
})
return true
}
}
}